sigonasr2
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ba6505b266
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Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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1 year ago |
sigonasr2
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877c44c372
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Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
sigonasr2
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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
sigonasr2
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
sigonasr2, Sig, Sigo
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bff7eabef5
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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17838ffb8b
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9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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c4db27a78d
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Boss name overlays added to map editor and game.
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1 year ago |
sigonasr2
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
sigonasr2
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cf782c29bb
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Tuned jump delays and values for phase 2.
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1 year ago |
sigonasr2, Sig, Sigo
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5ca4546bb7
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Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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1 year ago |
sigonasr2
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
sigonasr2, Sig, Sigo
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596d4122b4
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Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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1 year ago |
Nic0Nic0Nii
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a1a35fabd0
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Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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d601f0945a
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Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups.
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1 year ago |
sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
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1c2106135d
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Player configuration file implemented.
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1 year ago |
sigonasr2
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e96514e0d4
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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1 year ago |
sigonasr2
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49b802fc99
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Added in Wizard Lightning Bolt Configuration Parameters
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1 year ago |
sigonasr2
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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1 year ago |
sigonasr2
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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1 year ago |
Nic0Nic0Nii
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3cb8c43da1
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Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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1e08589403
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Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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11aa50105c
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Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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1 year ago |