sigonasr2
|
99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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1 year ago |
sigonasr2
|
fe6737117d
|
Inventory Add,Remove,Use Management functions implemented.
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1 year ago |
sigonasr2
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
sigonasr2
|
773f72a45c
|
Main Menu and Game Play state switching.
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1 year ago |
sigonasr2
|
43661ee07f
|
Game State System Setup
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1 year ago |
sigonasr2
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
sigonasr2
|
3723835cc7
|
Switched menu button system to component inheritance system.
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1 year ago |
sigonasr2
|
03f2738ead
|
Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
sigonasr2
|
b9e1352288
|
Keybind system redone, display keybinds and mana costs on HUD.
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1 year ago |
sigonasr2
|
de04905983
|
Phase 4 implemented.
|
1 year ago |
sigonasr2
|
43b5503661
|
Added particle effects for slime king jump and landing.
|
1 year ago |
sigonasr2
|
195364e0ab
|
Tile animations implemented. Fix off-by-one error with tileset identification.
|
1 year ago |
sigonasr2
|
54e72d088e
|
Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
|
1 year ago |
sigonasr2
|
3ee066bb88
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
|
1 year ago |
sigonasr2
|
c9fa25a823
|
Slime King Graphics prepared.
|
1 year ago |
sigonasr2
|
49940fdba1
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
|
1 year ago |
sigonasr2
|
6cfb40d642
|
Add custom monster strategy properties for monster config files.
|
1 year ago |
sigonasr2
|
6a12a45cb2
|
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
|
1 year ago |
sigonasr2
|
13eff22485
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
sigonasr2
|
1c2106135d
|
Player configuration file implemented.
|
1 year ago |
sigonasr2
|
cacf169668
|
Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
|
1 year ago |
sigonasr2
|
5a406bc469
|
Read all basic skill data from class configuration files.
|
1 year ago |
sigonasr2
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
|
1 year ago |
sigonasr2
|
045441b595
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
1 year ago |
sigonasr2
|
9ebe5a21a0
|
Implemented Ranger auto attack plus animations.
|
1 year ago |
sigonasr2
|
73d29a2ab5
|
Added lingering field effect.
|
1 year ago |
sigonasr2
|
88df322042
|
Effect particles realigned and particles that are behind the center move to the back.
|
1 year ago |
sigonasr2, Sig, Sigo
|
d3454727cd
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
|
1 year ago |
sigonasr2
|
3939ee5693
|
Fire Bolt implemented.
|
1 year ago |
sigonasr2
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
1 year ago |
sigonasr2
|
1a441914ca
|
Bullets now have derived types.
|
1 year ago |
sigonasr2
|
60c8317b20
|
Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
|
1 year ago |
sigonasr2
|
cf87c25f63
|
Parse TSX files and link map data to map tilesets in Tiled.
|
1 year ago |
sigonasr2
|
1d3b07eb98
|
Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
|
1 year ago |
sigonasr2
|
5967b1823f
|
Fix up TMXParser. Make the map levels not as buggy to edit.
|
1 year ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
1 year ago |
sigonasr2
|
26aeb8d440
|
Implemented auto-incrementing project version numbers.
|
1 year ago |
sigonasr2
|
d099bdde84
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
sigonasr2
|
21368f6f95
|
Define and setup internal class attributes.
|
1 year ago |
sigonasr2
|
e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
|
1 year ago |
sigonasr2
|
01d1e44839
|
Added Bullet shooting
|
1 year ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
|
1 year ago |
sigonasr2
|
c680d52431
|
Add Spinning attack animation
|
1 year ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
|
1 year ago |
sigonasr2
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
|
1 year ago |
sigonasr2
|
1e0e40c77b
|
Refactor animation data location.
|
1 year ago |
sigonasr2
|
86867cd82c
|
Prep Monster structures
|
1 year ago |
sigonasr2
|
cbbee7aaa4
|
Initial setup of Monster structures
|
1 year ago |