Commit Graph

487 Commits (581128002ba9f241d44b8a2c3419d9e6f6d3ad8f)

Author SHA1 Message Date
sigonasr2 cfd3be4f13 Changes to bear sprite. 11 months ago
sigonasr2 aa483f1d5e Fixed friend class not working for emscripten builds. Release build 5869. 11 months ago
sigonasr2 6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
sigonasr2 1fd37bbd51 Added controller vibration for world shake events/player hurt events. 11 months ago
sigonasr2 c4ee2608f2 Added basic controller keybind support. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 b7ef0c8712 Added knockup status for players/monsters. 11 months ago
sigonasr2 3e2bd6feb6 Add bear sprite and bear strategy framework. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 e8d2ec9e9d Frog behavior implemented. 11 months ago
sigonasr2 62a2119ab2 Initial frog behavior aiming implemented. 11 months ago
Quapsel 849244d407 Monster Spawns 1_6, 1_7 & 1_8 11 months ago
Quapsel 2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 11 months ago
sigonasr2 705bb9b9fb Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game 11 months ago
sigonasr2 b97afb24bd Frog tongue should only hit each entity one time. 11 months ago
sigonasr2 20e452b337 Smooth movement should respect elapsed time and not be frame-based. 11 months ago
sigonasr2 87cdff2218 Tongue hitbox should be determined by current length of tongue, not final length. 11 months ago
sigonasr2 8d471fe35e Release build 5736 11 months ago
sigonasr2 1655fe7b51 Frog animations setup. Frog tongue bullet setup. 11 months ago
sigonasr2 2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 11 months ago
Quapsel d2b799419f added tiles for Map Border. 11 months ago
sigonasr2 e5e69f12e4 Hide pathfinding debug render overlays. 11 months ago
sigonasr2 c18418c4ce Cleaned up pathfinding algorithms. 11 months ago
sigonasr2 0d95dec2a7 Update to v2.24 of the PGE. 11 months ago
sigonasr2 20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 11 months ago
sigonasr2 72916e788a Remove delete for pathfinding pointer (not using pointers, no longer necessary) 11 months ago
sigonasr2 6d11eb5048 Update to geom2d 2.0 util 11 months ago
sigonasr2 8e58607fb9 Slider component implemented. 11 months ago
sigonasr2 9278c355b0 Frog sprite. 11 months ago
sigonasr2 49a5f1dfe6 Update A* pathfinding to use higher tile precision. 11 months ago
Quapsel 6088e2bf76 Map border 11 months ago
sigonasr2 5f1b07d8b5 Refactoring A* algorithm to use a set structure instead of an array. 11 months ago
sigonasr2 7abb714144 Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly. 11 months ago
sigonasr2 803e2caf23 Fix title screen reliance on previous position to lerp to next value. 11 months ago
sigonasr2 c193aa7116 Added collision handling for areas where there are no valid tiles. 11 months ago
sigonasr2 ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 11 months ago
sigonasr2 3f4c714c42 All basic sound effects implemented. 11 months ago
sigonasr2 8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 11 months ago
sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
sigonasr2 bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
sigonasr2 0643393b9c Added Sound effect configuration and implementation. 11 months ago
sigonasr2 6539bbdb50 Sound Effects. 11 months ago
sigonasr2 ac8bca2396 Birbs 11 months ago
sigonasr2 725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
Quapsel cb86417a38 small collision changes 11 months ago
Quapsel 41d0a8e602 spawn zones added for 1_3 - 1_8 11 months ago
sigonasr2 a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 11 months ago
sigonasr2 3e1227a899 Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. 11 months ago