247 Commits

Author SHA1 Message Date
81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 2023-07-24 23:20:28 -05:00
664ca68010 Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-24 20:58:29 +00:00
24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2023-07-23 12:33:20 -05:00
9ebe5a21a0 Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
79a8dca88a Refactor Animation loading to reduce repetition. 2023-07-23 06:12:19 -05:00
3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
88df322042 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
eb5bb15918 Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-21 18:47:45 +00:00
50a73a53e7 Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00
21f7278510 Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-19 20:36:01 +00:00
e0b1f74c5f Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 21:05:50 +00:00
7ec58742de Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 19:43:51 +00:00
8d117c42e3 Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
d3454727cd Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
7388ffc923 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-13 17:46:22 +00:00
1f69848049 Prep player class structure refactor. Add default destructors to all parent classes. 2023-07-13 17:46:01 +00:00
bcd8569804 Move class-specific animation update functions into their own class update functions. 2023-07-13 01:42:20 -05:00
0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
0229982717 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
e172483cc6 Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 17:24:50 +00:00
5a0e4d0d01 Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 15:33:50 +00:00
228a3caa0e Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
50cb945df4 Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:31:13 +00:00
0529de4bf9 Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00
57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2023-07-07 21:35:44 -05:00
9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2023-07-07 17:44:06 -05:00
d494be6970 Added collision checks and interactions based on upper/lower level status. 2023-07-07 19:48:45 +00:00
6b81cd6e84 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
7348426c71 Upper level and lower level rendering handled properly. 2023-07-07 04:49:26 -05:00
69fac079f7 Zones caused the player to swap between upper and lower levels. 2023-07-07 04:31:36 -05:00
2b3dfb63aa Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
cbd2378e97 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-06 14:59:22 -05:00
aa56b4a428 Include flags for monsters and players to indicate if they are on the upper level or lower level. 2023-07-06 20:25:55 +00:00
ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
005c49aa04 Read Zone tile data from the map to prepare for special interactions in the game. 2023-07-06 19:17:59 +00:00
d2ab61472a Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-06 18:11:52 +00:00
d08b3848b8 Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 2023-07-06 18:03:35 +00:00
78b6113d8e Added mini particles for teleporting. 2023-07-06 03:43:34 -05:00
88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 2023-07-06 03:31:47 -05:00
c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
408c1d3950 Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-05 21:14:36 +00:00
fac52ec521 Teleport animation implemented. 2023-07-05 19:40:05 +00:00
d658bb9973 Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 2023-07-05 18:29:04 +00:00
888d2a91a6 Teleport code added in Wizard. Needs more debugging. 2023-07-05 04:31:31 -05:00
ba6bc74f1f Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00