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6e2238664b
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Add an updated release build to appease the Quapsel gods.
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2023-07-28 05:12:54 -05:00 |
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89d98a3c53
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Update to latest release build.
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2023-07-27 18:33:04 -05:00 |
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c17ff42a23
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Graphics configuration file and initial configuration layout setup.
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2023-07-26 01:58:00 -05:00 |
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4fa797fad9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2023-07-22 03:19:52 -05:00 |
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cd3ebd4fc0
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2023-07-10 19:29:04 -05:00 |
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a6dbc81b78
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Include executable in build.
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2023-07-08 17:01:56 -05:00 |
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bf01744143
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Zones caused the player to swap between upper and lower levels.
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2023-07-07 04:31:36 -05:00 |
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2023-06-24 00:00:14 -07:00 |
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5a8527f51b
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Add line collision checking to geom2d functions.
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2023-06-23 01:08:09 -07:00 |
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2023-06-22 17:44:51 -07:00 |
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2023-06-20 19:13:45 -07:00 |
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2023-06-20 16:50:56 -07:00 |
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7598578890
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Added emscripten auto-compile capabilities to Release builds.
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2023-06-18 07:54:42 -05:00 |
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c81040494c
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Fix Player::Hurt not having a return value. Web build created.
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2023-06-17 23:29:04 -05:00 |
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0c6663a8bc
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Test a code update.
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2023-06-16 09:26:47 -05:00 |
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2f95e71114
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Fix bug with missing return value for effect updating.
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2023-06-16 02:33:12 -05:00 |
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