sigonasr2, Sig, Sigo
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36005ec0b3
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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2 years ago |
Quapsel
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d804112460
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placed Monsters for 1-1
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2 years ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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2 years ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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2 years ago |
Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2 years ago |
Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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2 years ago |
sigonasr2
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2b3dfb63aa
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Staircase incremental movement implemented.
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2 years ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
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2 years ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2 years ago |
sigonasr2
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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2 years ago |
Quapsel
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9b08566d6c
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Chapter 2 added on World Map
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2 years ago |
Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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2 years ago |
Quapsel
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42a860f1d0
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First Boss Stage + a little work on 1-2
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2 years ago |
Quapsel
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560a0bd624
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first steps for 1-2
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2 years ago |
Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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2 years ago |
sigonasr2
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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2 years ago |
Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2 years ago |
Quapsel
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075fe53f38
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some progress on 1-1
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2 years ago |
sigonasr2
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db7744dad3
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Wizard energy bolt attack implemented.
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2 years ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2 years ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
sigonasr2
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2 years ago |
sigonasr2
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e6268b0edc
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Can now load maps from other directories.
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2 years ago |
sigonasr2
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2613a9ea33
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Load a level using its tileset instead.
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2 years ago |
sigonasr2
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2ec484206d
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Added commit script
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2 years ago |
sigonasr2
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73e3b5a18e
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Included new potential object types.
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2 years ago |
sigonasr2
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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2 years ago |
sigonasr2
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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2 years ago |
Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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2 years ago |
sigonasr2
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b0cdab41f5
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Include second level updates.
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2 years ago |
sigonasr2
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2 years ago |
sigonasr2
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f5bc7ee824
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Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
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2 years ago |
sigonasr2
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2 years ago |
sigonasr2
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2 years ago |
sigonasr2
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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2 years ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
sigonasr2
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2 years ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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2 years ago |
sigonasr2
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5be3d2679c
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Add new class sprites
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2 years ago |
sigonasr2
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9db2565060
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Added health indicator
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2 years ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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2 years ago |
sigonasr2
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515c74aa9f
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Upload files to 'Crawler/assets'
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2 years ago |