75 Commits

Author SHA1 Message Date
Quapsel
6f342f7403 Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit. 2024-03-02 18:29:26 +01:00
dcabc05702 Creating a new character in the desktop build is now fixed. Added NPC interact functionality. 2024-01-29 19:29:38 -06:00
ebf7fcf395 Added NPC structures and new NPCs to the hub map. 2024-01-29 00:27:16 -06:00
Nic0Nic0Nii
3f53625aab Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-26 18:21:05 +00:00
Nic0Nic0Nii
1046557ac0 Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-26 18:21:01 +00:00
Quapsel
c2e5e9aba7 Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
git push
2024-01-26 17:12:16 +01:00
Nic0Nic0Nii
4f6d9b09e3 Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-26 15:29:42 +00:00
e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 2024-01-26 06:56:04 -06:00
e7760bcf97 Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381. 2024-01-26 01:11:40 -06:00
fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 2024-01-26 00:48:32 -06:00
Nic0Nic0Nii
5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-25 21:12:34 +00:00
5ed991ec88 Boss Phase 3 completed. 2024-01-24 22:44:18 -06:00
9f5bb212f8 Added tile environment color manipulation. 2024-01-24 21:11:16 -06:00
4d3b3b4930 Phase 1 and 2 implemented. 2024-01-24 19:50:53 -06:00
bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 2024-01-24 18:07:18 -06:00
7a557fe5fc Add overlay sprite feature, extra animations for second boss. 2024-01-24 17:13:33 -06:00
Nic0Nic0Nii
aabc9e4cc5 Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-23 20:57:25 +00:00
Nic0Nic0Nii
1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-23 16:37:50 +00:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
3e2bd6feb6 Add bear sprite and bear strategy framework. 2024-01-14 17:42:20 -06:00
db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 2024-01-14 16:23:31 -06:00
acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 2024-01-14 12:53:40 -06:00
e8d2ec9e9d Frog behavior implemented. 2024-01-13 17:20:13 -06:00
62a2119ab2 Initial frog behavior aiming implemented. 2024-01-13 16:37:46 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00