11 Commits

Author SHA1 Message Date
8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 2024-01-09 05:44:37 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
0643393b9c Added Sound effect configuration and implementation. 2024-01-08 05:26:20 -06:00
725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 2024-01-08 02:05:09 -06:00
a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 2024-01-06 18:09:29 -06:00
15ea25fe71 Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. 2024-01-06 04:26:01 -06:00
c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 2024-01-06 03:35:32 -06:00
8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 2024-01-06 01:27:31 -06:00
72c8796dcb Add BGM channel framework and setup audio event system. 2024-01-05 23:13:42 -06:00
bbc027609b Setup configuration framework and test music for audio engine. 2024-01-05 22:25:25 -06:00
9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 2024-01-05 21:47:04 -06:00