23 Commits

Author SHA1 Message Date
800a5767f2 Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window. 2023-10-22 23:19:47 -05:00
3ee6d03728 Add in Rotating character display component 2023-10-20 23:48:55 -05:00
04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 2023-10-17 05:35:19 -05:00
6656e3d036 Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 2023-10-17 01:21:00 -05:00
daf94db505 Added functional scrollbar. 2023-10-15 14:59:35 -05:00
472e8eceda Rendering of decal portions now controllable via point check overrides. 2023-10-12 20:16:22 -05:00
803a0189d8 Inventory Drag and Drop Management implemented. 2023-10-07 18:28:19 -05:00
877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 2023-10-06 17:19:02 -05:00
d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 2023-10-05 00:42:28 -05:00
9246852c25 Theme keys are now sorted when loading so they appear in the right order down the line. 2023-10-04 01:14:50 -05:00
10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 2023-10-03 04:09:42 -05:00
999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 2023-10-03 02:34:26 -05:00
17838ffb8b 9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-02 16:50:53 +00:00
13c20abc1c Add in ranger ability icons 2023-09-26 04:28:01 -05:00
66f182ac38 Implemented Wizard HUD ability icons. 2023-09-26 03:57:44 -05:00
9d08c2547f Added Warrior HUD ability icons 2023-09-26 03:23:07 -05:00
388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 2023-09-26 00:32:54 -05:00
c68bdcc673 Cooldown icon indicators. 2023-09-24 05:55:13 -05:00
adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 2023-09-19 05:58:55 -05:00
465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 2023-09-16 07:00:38 -05:00
942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 2023-09-09 07:10:31 -05:00
6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2023-08-13 02:12:19 -05:00
f7f29196c5 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00