74 Commits

Author SHA1 Message Date
1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 2023-11-13 21:26:34 -06:00
ee5f6f9598 Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 2023-10-04 03:00:02 -05:00
2f302f7370 Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game. 2023-10-04 02:02:10 -05:00
999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 2023-10-03 02:34:26 -05:00
f0169b06ab Display DPS tracker + encounter timer 2023-09-26 06:35:21 -05:00
c4db27a78d Boss name overlays added to map editor and game. 2023-09-26 05:22:04 -05:00
b80d791578 Differentiate between player damage indicators and enemy damage indicators. 2023-09-25 23:51:56 -05:00
3f60180b68 Build 1418. Slime King fight is fully implemented. 2023-09-23 16:27:10 -05:00
caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 2023-09-23 15:28:21 -05:00
de04905983 Phase 4 implemented. 2023-09-23 15:10:59 -05:00
cf782c29bb Tuned jump delays and values for phase 2. 2023-09-23 13:12:00 -05:00
1bb87eab23 Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-23 17:35:37 +00:00
7745010099 Change move towards bump behavior to be a chance to stop an instance of this strategy instead. 2023-09-19 03:38:09 -05:00
74a31dda2e Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
2023-09-19 03:30:18 -05:00
cb600c8ea4 Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete. 2023-09-19 02:51:52 -05:00
465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 2023-09-16 07:00:38 -05:00
ba8a1bd091 Monster water reflections implemented. 2023-09-16 04:38:38 -05:00
100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 2023-09-11 05:27:36 -05:00
942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 2023-09-09 07:10:31 -05:00
54e72d088e Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
2023-09-09 05:38:37 -05:00
244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 2023-09-09 04:43:52 -05:00
a1a35fabd0 Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-08 17:19:42 +00:00
39c4db9c6f Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-08 16:00:07 +00:00
b39bed3958 Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-08 14:36:31 +00:00
a69be08a1a Size reduction on slime king per phase. Add in size transition amounts based on time.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-07 20:20:21 +00:00
c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 2023-09-07 01:35:23 -05:00
023c6f9005 Implement Z axis for monster rendering. Fix up shadow sizing for the player. 2023-08-13 23:01:23 -05:00
49940fdba1 Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 2023-08-13 22:32:04 -05:00
6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2023-08-13 02:12:19 -05:00
13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 2023-08-06 19:00:09 -05:00
e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2023-07-29 10:21:53 -05:00
a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2023-07-25 19:48:24 -05:00
1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
8d117c42e3 Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
d3454727cd Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
228a3caa0e Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
0529de4bf9 Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00
6b81cd6e84 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
7348426c71 Upper level and lower level rendering handled properly. 2023-07-07 04:49:26 -05:00
7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
3939ee5693 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
ba6bc74f1f Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
42c5043163 Death animation now tied to monster data. 2023-07-05 02:18:58 -05:00
5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 2023-07-01 20:47:18 -07:00
1a441914ca Bullets now have derived types. 2023-06-30 15:44:41 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00