Quapsel
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2cd2104914
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Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2.
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2024-06-29 14:41:30 +02:00 |
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862d047b06
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Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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2024-05-24 13:48:39 -05:00 |
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45be6e80e6
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Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.
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2024-05-19 23:22:39 -05:00 |
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e9ed495d39
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Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
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2024-05-10 01:38:19 -05:00 |
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79b595bbef
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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2024-05-05 23:57:02 -05:00 |
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cb35d2c1fa
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Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
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2024-05-04 17:04:50 -05:00 |
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5c7e5a3ab3
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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2024-05-04 00:37:03 -05:00 |
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3051422383
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Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
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2024-05-03 09:38:08 -05:00 |
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8827d1ca4e
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Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.
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2024-05-01 18:50:49 -05:00 |
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dbe52a2a4a
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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2024-04-28 21:31:18 -05:00 |
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f3f91f560e
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Merge Quapsel's updates.
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2024-04-28 18:01:37 -05:00 |
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cdda8c9a99
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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2024-04-28 18:00:13 -05:00 |
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Quapsel
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b9f64982f8
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changes at 2_1 & tilepresets.
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2024-04-28 19:52:51 +02:00 |
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76c1396fec
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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2024-04-25 18:16:38 -05:00 |
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00b18355c1
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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2024-04-24 00:47:16 -05:00 |
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7320fe9348
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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2024-04-21 19:22:01 -05:00 |
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adb35f2ce5
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Boar test behaviors and general AI implemented. Release Build 8958.
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2024-04-17 00:30:20 -05:00 |
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ec83c6351a
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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2024-04-15 00:24:15 -05:00 |
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95c43b06b0
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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2024-04-15 00:14:11 -05:00 |
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