Commit Graph

18 Commits (4774f94d9b9938849dab6e0e701240cbaf3af51a)

Author SHA1 Message Date
sigonasr2 2a8bc4cdcb Chapter 2 Boss shockwave safe spot location indicators added. 6 months ago
sigonasr2 a82d06940d Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683. 6 months ago
sigonasr2 0dd8ca5ae9 Split up implementation of Pixel from the header file so that the entire pixel game engine header isn't required for Pixels. [WIP] Stage Mask polygon and overlay structures setup. 6 months ago
sigonasr2 cea4372737 AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561. 6 months ago
sigonasr2 adb35f2ce5 Boar test behaviors and general AI implemented. Release Build 8958. 8 months ago
sigonasr2 48464e3d8b Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210. 9 months ago
sigonasr2 f8e7144a02 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 9 months ago
sigonasr2, Sig, Sigo b3a632a375 Fix some story script and update TODO. Remove extra old testing code. 9 months ago
sigonasr2 5992adbc5f Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4. 9 months ago
sigonasr2 469c360e51 Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852. 10 months ago
sigonasr2 2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 10 months ago
sigonasr2 4b3b36bdfd Added tutorial tooltips. Release Build 7758. 10 months ago
sigonasr2 e8ac5a957f Add disabling of return to camp button when already at the camp or the camp has yet to be unlocked. Release Build 7644. 10 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 10 months ago
sigonasr2 0861419582 Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558. 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 11 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 11 months ago
sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
sigonasr2 a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 12 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 12 months ago
sigonasr2 4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 12 months ago
sigonasr2 5d1e0b5a7a Completed image caching technique for rendering text using the normal engine draw functions. 12 months ago
sigonasr2 8581633cab Added sprite versions of updated wrap text functions. 12 months ago
sigonasr2 d29f7d47bd Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions. 12 months ago
sigonasr2 4bab1397dc Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 1 year ago
sigonasr2 df1d9771aa Implemented hex color font coloring. 1 year ago
sigonasr2 808cc32418 Implemented color code text in PGE. 1 year ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 403690747d Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sigonasr2 42f8e25cdf Walk animation controller now applied to the overworld map stage. 1 year ago
sigonasr2 c065e9f6fb Fix State_OverworldMap dependency in TMXParser.h 1 year ago
sigonasr2 76136a3f68 Added overworld map connection point reading to TMXParser. 1 year ago
sigonasr2 598ce523e9 Confirm and Back Buttons added. 1 year ago
sigonasr2 b702fa2fe5 Add main menu window interface outlines. Fixed menu labels not being centered properly. 1 year ago
sigonasr2 04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 1 year ago
sigonasr2 c1d64e7bd1 Window centering and positioning added. 1 year ago
sigonasr2 773f72a45c Main Menu and Game Play state switching. 1 year ago