Quapsel
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41cfd02ecb
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small positions changes for 1-1 objects.
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2 years ago |
sigonasr2
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a6dbc81b78
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Include executable in build.
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2 years ago |
sigonasr2
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32174f1a5c
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Update gitignore
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2 years ago |
Quapsel
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5dca356aba
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placed Monsters for 1-1
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2 years ago |
sigonasr2
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0493252a08
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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c2cc6e83ab
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2, Sig, Sigo
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6c70437620
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Added collision checks and interactions based on upper/lower level status.
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2 years ago |
sigonasr2
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28345ceddd
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Example prototype for monster spawning management added in 1-1.
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2 years ago |
sigonasr2
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0c28a3a608
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Layering rendering now proper.
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2 years ago |
sigonasr2
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53243e6871
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Upper level and lower level rendering handled properly.
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2 years ago |
sigonasr2
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6a8954b2bc
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
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bf01744143
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Zones caused the player to swap between upper and lower levels.
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2 years ago |
Quapsel
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13e443f14f
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
2 years ago |
Quapsel
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0d006a3d77
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finished 1-1 part before bridge
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2 years ago |
sigonasr2
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d5f87de19a
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Staircase incremental movement implemented.
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2 years ago |
sigonasr2
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57490f86e1
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2
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5d31d4f3cc
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2, Sig, Sigo
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4f6ac393ed
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Include flags for monsters and players to indicate if they are on the upper level or lower level.
|
2 years ago |
sigonasr2
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d89aa712c4
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Bridge flags properly enabled and working. Fix image paths in maps.
|
2 years ago |
sigonasr2, Sig, Sigo
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7e5eb2335d
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Read Zone tile data from the map to prepare for special interactions in the game.
|
2 years ago |
sigonasr2, Sig, Sigo
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62b90b1618
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Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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559addb41f
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2 years ago |
sigonasr2
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460253d755
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Fire Bolt implemented.
|
2 years ago |
sigonasr2
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9c13c8c331
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Added mini particles for teleporting.
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2 years ago |
sigonasr2
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6b782fb7b9
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
|
2 years ago |
sigonasr2
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388cf5bf02
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Use pathfinding algorithm to determine teleport validity.
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2 years ago |
sigonasr2
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a98391877c
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
2 years ago |
sigonasr2, Sig, Sigo
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32857d793d
|
Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
0c9469d982
|
Teleport animation implemented.
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2 years ago |
sigonasr2, Sig, Sigo
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86f22698cc
|
Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
|
2 years ago |
sigonasr2
|
65cae7aea7
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Teleport code added in Wizard. Needs more debugging.
|
2 years ago |
sigonasr2
|
0482020b19
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Add energy bolt splash effect and fade out.
|
2 years ago |
sigonasr2
|
5523b3fd1a
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Fixed bug with bullet events deleting other unrelated bullets.
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2 years ago |
sigonasr2
|
3134e3be80
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2
|
90626bf628
|
Death animation now tied to monster data.
|
2 years ago |
Quapsel
|
0151cadcf4
|
Chapter 2 added on World Map
|
2 years ago |
sigonasr2
|
f819eabbf9
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2
|
762c46bd44
|
Refactored all the game classes into derived classes.
|
2 years ago |
Quapsel
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a2408e5993
|
new tilesets + First Steps for creating a world map.
|
2 years ago |
sigonasr2
|
f92e0f7213
|
Consolidated jump and shoot animations for monsters into MonsterData.
|
2 years ago |
sigonasr2
|
0105910720
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2
|
1d396d3215
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Bullets now have derived types.
|
2 years ago |
Quapsel
|
6f3ad013e2
|
First Boss Stage + a little work on 1-2
|
2 years ago |
Quapsel
|
018626dacb
|
first steps for 1-2
|
2 years ago |
Quapsel
|
f269742559
|
1-1 Terrain almost done
|
2 years ago |
sigonasr2
|
5739ae9861
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Fix map path so it's not pointing to a Quapsel directory
|
2 years ago |
Quapsel
|
43bf7234fb
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
|
2 years ago |
Quapsel
|
075fe53f38
|
some progress on 1-1
|
2 years ago |
sigonasr2
|
db7744dad3
|
Wizard energy bolt attack implemented.
|
2 years ago |
sigonasr2
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
2 years ago |