Commit Graph

12 Commits (3ed876aa9121eeabc5eb5ae66f20a8daaff6e775)

Author SHA1 Message Date
sigonasr2 ad04f89526 Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272. 7 months ago
sigonasr2 33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 7 months ago
sigonasr2 f9ffd026a9 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 8 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 9163eecd4a Add in a run towards phase after a certain number of stomps for second boss. 10 months ago
Nic0Nic0Nii 1046557ac0 Update sprites for second boss, add config parameters for new behavior. 10 months ago
sigonasr2 e45a2dc7da Knockback away from bear’s position makes more sense. 10 months ago
Nic0Nic0Nii 7be77e92a5 Lock on targeting position for bears were relative instead of absolute. Misleading variable name and fix directional vector of knockback effect 10 months ago
sigonasr2 e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 10 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
sigonasr2 4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 3e2bd6feb6 Add bear sprite and bear strategy framework. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. 11 months ago
sigonasr2 318719d46f Implement crafting requirement structures and dummy data for equipment. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 1 year ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 1 year ago
sigonasr2 73d29a2ab5 Added lingering field effect. 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 1 year ago
sigonasr2 78b6113d8e Added mini particles for teleporting. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 1 year ago
sigonasr2 7e543a3021 Implement ground slam animation 1 year ago
sigonasr2 776bf9165d Loaded slime animation sheet 1 year ago
sigonasr2 1e0e40c77b Refactor animation data location. 1 year ago