Quapsel
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d804112460
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placed Monsters for 1-1
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2 years ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2, Sig, Sigo
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d494be6970
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Added collision checks and interactions based on upper/lower level status.
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2 years ago |
sigonasr2
|
85af67fa60
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Example prototype for monster spawning management added in 1-1.
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2 years ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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2 years ago |
sigonasr2
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7348426c71
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Upper level and lower level rendering handled properly.
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2 years ago |
sigonasr2
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440b2cb139
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
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69fac079f7
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Zones caused the player to swap between upper and lower levels.
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2 years ago |
Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
2 years ago |
Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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2 years ago |
sigonasr2
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2b3dfb63aa
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Staircase incremental movement implemented.
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2 years ago |
sigonasr2
|
7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2
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cbd2378e97
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2, Sig, Sigo
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aa56b4a428
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Include flags for monsters and players to indicate if they are on the upper level or lower level.
|
2 years ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
|
2 years ago |
sigonasr2, Sig, Sigo
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005c49aa04
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Read Zone tile data from the map to prepare for special interactions in the game.
|
2 years ago |
sigonasr2, Sig, Sigo
|
d2ab61472a
|
Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
d08b3848b8
|
Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2 years ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
|
2 years ago |
sigonasr2
|
78b6113d8e
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Added mini particles for teleporting.
|
2 years ago |
sigonasr2
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88666b1d61
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
|
2 years ago |
sigonasr2
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46e3c7f7e7
|
Use pathfinding algorithm to determine teleport validity.
|
2 years ago |
sigonasr2
|
c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
2 years ago |
sigonasr2, Sig, Sigo
|
408c1d3950
|
Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
|
fac52ec521
|
Teleport animation implemented.
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2 years ago |
sigonasr2, Sig, Sigo
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d658bb9973
|
Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
|
2 years ago |
sigonasr2
|
888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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2 years ago |
sigonasr2
|
ba6bc74f1f
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Add energy bolt splash effect and fade out.
|
2 years ago |
sigonasr2
|
8c34640e52
|
Fixed bug with bullet events deleting other unrelated bullets.
|
2 years ago |
sigonasr2
|
1ea4e6f9ca
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
|
42c5043163
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Death animation now tied to monster data.
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2 years ago |
Quapsel
|
9b08566d6c
|
Chapter 2 added on World Map
|
2 years ago |
sigonasr2
|
03854e6bd8
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2
|
9aef66db47
|
Refactored all the game classes into derived classes.
|
2 years ago |
Quapsel
|
7b9b21a375
|
new tilesets + First Steps for creating a world map.
|
2 years ago |
sigonasr2
|
5566eced77
|
Consolidated jump and shoot animations for monsters into MonsterData.
|
2 years ago |
sigonasr2
|
d990d021c1
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2
|
1a441914ca
|
Bullets now have derived types.
|
2 years ago |
Quapsel
|
42a860f1d0
|
First Boss Stage + a little work on 1-2
|
2 years ago |
Quapsel
|
560a0bd624
|
first steps for 1-2
|
2 years ago |
Quapsel
|
ad8644b3e1
|
1-1 Terrain almost done
|
2 years ago |
sigonasr2
|
22729c3928
|
Fix map path so it's not pointing to a Quapsel directory
|
2 years ago |
Quapsel
|
fc4d16a2a7
|
Added new Tileset (grass_tiles_modded) and small 1-1 edited
|
2 years ago |
Quapsel
|
075fe53f38
|
some progress on 1-1
|
2 years ago |
sigonasr2
|
db7744dad3
|
Wizard energy bolt attack implemented.
|
2 years ago |
sigonasr2
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
2 years ago |
sigonasr2
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
2 years ago |
sigonasr2
|
cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
|
2 years ago |
sigonasr2
|
d9e8c6ddbd
|
Add line to rectangle collision detection in geom2d header.
|
2 years ago |