Commit Graph

1029 Commits (3e35645b097a50294fdd3f03d7dc3f59c0a7f6b5)
 

Author SHA1 Message Date
Quapsel d804112460 placed Monsters for 1-1 2 years ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2 years ago
sigonasr2 9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2 years ago
sigonasr2, Sig, Sigo d494be6970 Added collision checks and interactions based on upper/lower level status. 2 years ago
sigonasr2 85af67fa60 Example prototype for monster spawning management added in 1-1. 2 years ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 2 years ago
sigonasr2 7348426c71 Upper level and lower level rendering handled properly. 2 years ago
sigonasr2 440b2cb139 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2 years ago
sigonasr2 69fac079f7 Zones caused the player to swap between upper and lower levels. 2 years ago
Quapsel 4a18722f93 added Spawn Group Locations for 1-1. Spawn Groups still empty. 2 years ago
Quapsel b2a5f3fbfe finished 1-1 part before bridge 2 years ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 2 years ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2 years ago
sigonasr2 cbd2378e97 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2 years ago
sigonasr2, Sig, Sigo aa56b4a428 Include flags for monsters and players to indicate if they are on the upper level or lower level. 2 years ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2, Sig, Sigo 005c49aa04 Read Zone tile data from the map to prepare for special interactions in the game. 2 years ago
sigonasr2, Sig, Sigo d2ab61472a Minor screen shake adjustments 2 years ago
sigonasr2, Sig, Sigo d08b3848b8 Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 2 years ago
sigonasr2 3939ee5693 Fire Bolt implemented. 2 years ago
sigonasr2 78b6113d8e Added mini particles for teleporting. 2 years ago
sigonasr2 88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 2 years ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 2 years ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
sigonasr2, Sig, Sigo 408c1d3950 Pathfinding algorithm start. Currently freezes in pathfinding loop 2 years ago
sigonasr2, Sig, Sigo fac52ec521 Teleport animation implemented. 2 years ago
sigonasr2, Sig, Sigo d658bb9973 Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 2 years ago
sigonasr2 888d2a91a6 Teleport code added in Wizard. Needs more debugging. 2 years ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 2 years ago
sigonasr2 8c34640e52 Fixed bug with bullet events deleting other unrelated bullets. 2 years ago
sigonasr2 1ea4e6f9ca Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2 years ago
sigonasr2 42c5043163 Death animation now tied to monster data. 2 years ago
Quapsel 9b08566d6c Chapter 2 added on World Map 2 years ago
sigonasr2 03854e6bd8 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2 years ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 2 years ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 2 years ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 2 years ago
sigonasr2 d990d021c1 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2 years ago
sigonasr2 1a441914ca Bullets now have derived types. 2 years ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 2 years ago
Quapsel 560a0bd624 first steps for 1-2 2 years ago
Quapsel ad8644b3e1 1-1 Terrain almost done 2 years ago
sigonasr2 22729c3928 Fix map path so it's not pointing to a Quapsel directory 2 years ago
Quapsel fc4d16a2a7 Added new Tileset (grass_tiles_modded) and small 1-1 edited 2 years ago
Quapsel 075fe53f38 some progress on 1-1 2 years ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 2 years ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
sigonasr2 d9e8c6ddbd Add line to rectangle collision detection in geom2d header. 2 years ago