Commit Graph

50 Commits (3c3d32bf7e629afc76f6da3d6b6a8450dd813a3c)

Author SHA1 Message Date
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 ba8a1bd091 Monster water reflections implemented. 1 year ago
sigonasr2 ac0fbbb174 Move the spawn point back. 1 year ago
sigonasr2 5140b92317 Water tile reflections implemented. 1 year ago
sigonasr2 4cdb73333d Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid. 1 year ago
Quapsel 4e03580df1 added animated waterfall tile. added layer 2.5 to 1_1. 1 year ago
Quapsel f110da9a7e 1_1_v2 Monster Spawn location edited 1 year ago
sigonasr2 7941e22aa8 Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off. 1 year ago
sigonasr2 e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 1 year ago
sigonasr2 ee16393f85 Fix incorrect ordering of fade layers. 1 year ago
sigonasr2 9811644207 Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
Quapsel c59eb3e7fb 1_1_v2 finished 1 year ago
Quapsel 916904d76d corrected asset filepath 1 year ago
Quapsel 265e36eda9 1_1_v2 progress 1 year ago
sigonasr2 c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
Quapsel 1a8baf42e9 1_1_v2 progress 1 year ago
Quapsel da35becb19 1-1 v2 started 1 year ago
Quapsel 2287b186f1 Boss Stage 1 v2 1 year ago
sigonasr2 a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 1 year ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 1 year ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 1 year ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
sigonasr2, Sig, Sigo 36005ec0b3 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. 1 year ago
Quapsel cb24484dfe small positions changes for 1-1 objects. 1 year ago
Quapsel d804112460 placed Monsters for 1-1 1 year ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 1 year ago
sigonasr2 9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 1 year ago
sigonasr2 85af67fa60 Example prototype for monster spawning management added in 1-1. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
Quapsel 4a18722f93 added Spawn Group Locations for 1-1. Spawn Groups still empty. 1 year ago
Quapsel b2a5f3fbfe finished 1-1 part before bridge 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
Quapsel 9b08566d6c Chapter 2 added on World Map 1 year ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 1 year ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 1 year ago
Quapsel 560a0bd624 first steps for 1-2 1 year ago
Quapsel ad8644b3e1 1-1 Terrain almost done 1 year ago
sigonasr2 22729c3928 Fix map path so it's not pointing to a Quapsel directory 1 year ago
Quapsel fc4d16a2a7 Added new Tileset (grass_tiles_modded) and small 1-1 edited 1 year ago
Quapsel 075fe53f38 some progress on 1-1 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 e162e564d7 Remove offending tileset from 1_1 campaign map. 1 year ago
Quapsel 21b3e5339d added Tileset and started with map for Stage 1 - 1 1 year ago