Commit Graph

6 Commits (3871d9f0858f7f4ba7e966e249941dce8e87fb62)

Author SHA1 Message Date
sigonasr2 fe52623a17 Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 9 months ago
sigonasr2 e1088e9696 Warrior slash animation now extends based on actual attack range. Release Build 7997. 9 months ago
sigonasr2 305131d7db Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 11 months ago
sigonasr2 6d11eb5048 Update to geom2d 2.0 util 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 12 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 12 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 1 year ago
sigonasr2 73d29a2ab5 Added lingering field effect. 1 year ago
Nic0Nic0Nii eb5bb15918 Meteor Effect particles and impact code completed 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2 78b6113d8e Added mini particles for teleporting. 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago