sigonasr2
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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1 year ago |
sigonasr2
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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1 year ago |
sigonasr2
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5331a3d443
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Implement font upscaling hack for similar looking web/PC font rendering.
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1 year ago |
sigonasr2
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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1 year ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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f88887a149
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Add some text transition effects.
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1 year ago |
sigonasr2
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16e0fe4042
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Added character portrait displays and discussion-context coloring.
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1 year ago |
sigonasr2
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b437202e13
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Background fading transition added.
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1 year ago |
sigonasr2
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88bafaec3f
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Text navigation for visual novel added.
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1 year ago |
sigonasr2
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
sigonasr2
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3601e8b83a
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
sigonasr2
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67bc955f83
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Corrected missing header dependencies in safemap. Story file parser implementation and command data storage works proper.
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1 year ago |
Quapsel
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6e100b88bd
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1_3 & 1_4 Layout done + Preset tiles placed.
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1 year ago |
sigonasr2
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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1 year ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
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cfd5586d63
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
sigonasr2
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3f9543d93b
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Added more indicators for healing, mana, and interruption.
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1 year ago |
sigonasr2
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3605aa818d
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
sigonasr2
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633c9355bc
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
sigonasr2
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
Quapsel
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e9da6b4bf6
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
Quapsel
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0f6257c66f
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missing directions for Chapter 1 Tilepresets completed.
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1 year ago |
sigonasr2
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933fc16cce
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Add in item drop overlays to HUD.
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1 year ago |
sigonasr2
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88b8f17edb
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Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
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1 year ago |
sigonasr2
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a3ac1243d7
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Item Drops implemented on monster kills.
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1 year ago |
sigonasr2
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e7f60c01d3
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Fix suction/player pull-in effect for item drops.
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1 year ago |
sigonasr2
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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1 year ago |
sigonasr2
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a29df8b954
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Monster Drop Data reading from configuration implemented.
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1 year ago |
sigonasr2
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b61f9ddf96
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Setup monster drop config data and monster drop data structure.
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1 year ago |
sigonasr2
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11e2aa0fad
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PopupMenuLabels respect parent menu's position.
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1 year ago |
sigonasr2
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195cc31a7b
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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1 year ago |
sigonasr2
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a139072d68
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Corrected bugs with removing items from the incorrect main inventory.
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1 year ago |
sigonasr2
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22d1a6d834
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Corrected RemoveItem function to handle monster loot and stage loot tracking.
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1 year ago |
sigonasr2
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7cd54e5f80
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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1 year ago |
sigonasr2
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8af7afadae
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Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
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1 year ago |
sigonasr2
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sigonasr2
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1745911eb5
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Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
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1 year ago |
sigonasr2
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6c16405908
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Finish level complete layout.
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1 year ago |
sigonasr2
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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1 year ago |
sigonasr2
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5652741ec0
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Added level complete window upon completing a stage.
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1 year ago |
sigonasr2
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5b28478596
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Inactive/Active ring status based on being in/out of combat.
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1 year ago |
sigonasr2
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eeb24934a3
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Added an end zone ring graphic.
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1 year ago |
sigonasr2
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ce3be8b05d
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Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
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1 year ago |
sigonasr2
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008f6a28f6
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Added map tests and map type properties to all maps.
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1 year ago |
sigonasr2
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bf84196cb0
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Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons
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1 year ago |
sigonasr2
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68c02adde6
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
sigonasr2
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c05f76cdfd
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Fix a bug with loadout item slots not being properly handled when items are selected while they're blank.
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1 year ago |
sigonasr2
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c29f50da0d
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Replace sealed keyword with final (C++11 standard)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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1 year ago |