This website works better with JavaScript.
Explore
Help
Register
Sign In
sigonasr2
/
AdventuresInLestoria
Watch
1
Star
1
Fork
You've already forked AdventuresInLestoria
0
Code
Issues
9
Pull Requests
Projects
1
Releases
Wiki
Activity
1136
Commits
4
Branches
0
Tags
3.4 GiB
Tag:
Branch:
Tree:
373ac8b94b
demo
mac-build
master
removeExposedPackKey
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from '373ac8b94b'
${ noResults }
Commit Graph
16 Commits (373ac8b94b5242f141c4badb137f89dbb77eb49b)
Author
SHA1
Message
Date
sigonasr2
3215414e11
1-5. Fix a missed tile near waterfall area.
8 months ago
Quapsel
f899995c49
added Walls at beginning and end of every Map.
8 months ago
sigonasr2
64a52d6910
Prep Time Trial system structure. Release Build 8492.
8 months ago
sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
8 months ago
Quapsel
0d210be144
Grass transition for 1_2 - 1_5 added.
8 months ago
Quapsel
dfb210f7d3
1_5 & 1_6 Border added
10 months ago
sigonasr2
553baa5945
Changed reflection code to slightly account for rotations.
10 months ago
sigonasr2
d6a44c149d
Wolves changed to Windhounds.
10 months ago
Quapsel
2dfbd1fec2
Monster spawns for 1_3, 1_4 & 1_5.
11 months ago
sigonasr2
1655fe7b51
Frog animations setup. Frog tongue bullet setup.
11 months ago
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
11 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
11 months ago
Quapsel
41d0a8e602
spawn zones added for 1_3 - 1_8
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
9756cc4a78
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
11 months ago
Quapsel
7269326178
1_5 created
12 months ago
sigonasr2
a0916cfe9b
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
1 year ago
sigonasr2
c7f09d9513
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
1 year ago
sigonasr2
228a3caa0e
Upper level and lower level spawning now distinguished in map editor.
1 year ago
sigonasr2
0349e5d16e
Tidy up map zones, fix upper and lower level collision interactions.
1 year ago
sigonasr2
a6c818b179
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
1 year ago
sigonasr2, Sig, Sigo
36005ec0b3
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
Quapsel
cb24484dfe
small positions changes for 1-1 objects.
1 year ago
Quapsel
d804112460
placed Monsters for 1-1
1 year ago
sigonasr2
57d7f3344b
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
1 year ago
sigonasr2
9a2af45245
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
1 year ago
sigonasr2
85af67fa60
Example prototype for monster spawning management added in 1-1.
1 year ago
Quapsel
4a18722f93
added Spawn Group Locations for 1-1. Spawn Groups still empty.
1 year ago
Quapsel
b2a5f3fbfe
finished 1-1 part before bridge
1 year ago
sigonasr2
ef83e7f865
Bridge flags properly enabled and working. Fix image paths in maps.
1 year ago
Quapsel
560a0bd624
first steps for 1-2
1 year ago
Quapsel
ad8644b3e1
1-1 Terrain almost done
1 year ago
sigonasr2
22729c3928
Fix map path so it's not pointing to a Quapsel directory
1 year ago
Quapsel
fc4d16a2a7
Added new Tileset (grass_tiles_modded) and small 1-1 edited
1 year ago
Quapsel
075fe53f38
some progress on 1-1
1 year ago
sigonasr2
e162e564d7
Remove offending tileset from 1_1 campaign map.
1 year ago
Quapsel
21b3e5339d
added Tileset and started with map for Stage 1 - 1
1 year ago