sigonasr2
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3ff1ff0b04
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Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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12 months ago |
sigonasr2
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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12 months ago |
sigonasr2
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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12 months ago |
sigonasr2
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97ce43ed21
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Add default button member to menus.
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12 months ago |
sigonasr2
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bc1a1c6876
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Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
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12 months ago |
sigonasr2
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604511d8e9
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Fix menu components not being clickable.
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12 months ago |
sigonasr2
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54f128777f
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Resolved menu component bugs not being removed from parent menu structure properly.
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12 months ago |
sigonasr2
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e669968bc3
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[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
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12 months ago |
sigonasr2
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c0ae0697b7
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Move to smart pointers for menu component system.
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12 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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12 months ago |
sigonasr2
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aa483f1d5e
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Fixed friend class not working for emscripten builds. Release build 5869.
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12 months ago |
sigonasr2
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6b2f4f7bf9
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Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
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12 months ago |
sigonasr2
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1fd37bbd51
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Added controller vibration for world shake events/player hurt events.
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12 months ago |
sigonasr2
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c4ee2608f2
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Added basic controller keybind support.
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12 months ago |
sigonasr2
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86925ef031
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Bear strategy implemented. Release Build 5823.
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12 months ago |
sigonasr2
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b7ef0c8712
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Added knockup status for players/monsters.
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12 months ago |
sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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12 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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12 months ago |
sigonasr2
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e8d2ec9e9d
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Frog behavior implemented.
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12 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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12 months ago |
sigonasr2
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b97afb24bd
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Frog tongue should only hit each entity one time.
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12 months ago |
sigonasr2
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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12 months ago |
sigonasr2
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87cdff2218
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Tongue hitbox should be determined by current length of tongue, not final length.
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12 months ago |
sigonasr2
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8d471fe35e
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Release build 5736
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12 months ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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12 months ago |
sigonasr2
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2c54e9a9c7
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Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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12 months ago |
sigonasr2
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e5e69f12e4
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Hide pathfinding debug render overlays.
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12 months ago |
sigonasr2
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c18418c4ce
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Cleaned up pathfinding algorithms.
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1 year ago |
sigonasr2
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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1 year ago |
sigonasr2
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72916e788a
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Remove delete for pathfinding pointer (not using pointers, no longer necessary)
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1 year ago |
sigonasr2
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6d11eb5048
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Update to geom2d 2.0 util
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1 year ago |
sigonasr2
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49a5f1dfe6
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Update A* pathfinding to use higher tile precision.
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1 year ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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1 year ago |
sigonasr2
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7abb714144
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Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
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1 year ago |
sigonasr2
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803e2caf23
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Fix title screen reliance on previous position to lerp to next value.
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1 year ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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1 year ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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1 year ago |
sigonasr2
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3f4c714c42
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All basic sound effects implemented.
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1 year ago |
sigonasr2
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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1 year ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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1 year ago |
sigonasr2
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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1 year ago |
sigonasr2
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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1 year ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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1 year ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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1 year ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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1 year ago |
sigonasr2
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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1 year ago |
sigonasr2
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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8afa9889af
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Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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1 year ago |
sigonasr2
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91d6beeeab
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Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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1 year ago |