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76136a3f68
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Added overworld map connection point reading to TMXParser.
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2023-10-29 14:50:22 -05:00 |
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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2023-10-24 04:52:24 -05:00 |
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02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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2023-10-24 03:03:34 -05:00 |
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5d939e866f
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Class Info Screen completed.
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2023-10-22 21:56:09 -05:00 |
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e189d4b516
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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2023-10-22 02:07:03 -05:00 |
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3ee6d03728
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Add in Rotating character display component
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2023-10-20 23:48:55 -05:00 |
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b702fa2fe5
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Add main menu window interface outlines. Fixed menu labels not being centered properly.
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2023-10-20 22:49:12 -05:00 |
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e9952ca1be
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An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-18 18:07:10 +00:00 |
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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2023-10-17 05:35:19 -05:00 |
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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2023-10-12 18:35:45 -05:00 |
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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2023-10-11 19:50:12 -05:00 |
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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2023-10-07 15:47:26 -05:00 |
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fe6737117d
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Inventory Add,Remove,Use Management functions implemented.
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2023-10-07 13:33:27 -05:00 |
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877c44c372
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Setup Items, item categories, and item scripts, and all associated configuration files for them.
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2023-10-06 17:19:02 -05:00 |
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773f72a45c
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Main Menu and Game Play state switching.
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2023-10-05 02:03:59 -05:00 |
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43661ee07f
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Game State System Setup
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2023-10-05 01:35:31 -05:00 |
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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2023-10-03 02:34:26 -05:00 |
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3723835cc7
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Switched menu button system to component inheritance system.
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2023-10-01 01:48:27 -05:00 |
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03f2738ead
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Windowing System button controls, stack system, and custom functions implemented.
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2023-09-29 00:03:20 -05:00 |
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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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2023-09-26 02:40:38 -05:00 |
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de04905983
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Phase 4 implemented.
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2023-09-23 15:10:59 -05:00 |
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43b5503661
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Added particle effects for slime king jump and landing.
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2023-09-16 07:42:15 -05:00 |
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2023-09-13 18:57:46 -05:00 |
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54e72d088e
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Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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2023-09-09 05:38:37 -05:00 |
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3ee066bb88
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2023-09-08 19:45:00 -05:00 |
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c9fa25a823
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Slime King Graphics prepared.
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2023-09-06 23:57:14 -05:00 |
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49940fdba1
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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2023-08-13 22:32:04 -05:00 |
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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2023-08-13 20:53:39 -05:00 |
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2023-08-13 02:12:19 -05:00 |
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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2023-08-06 19:00:09 -05:00 |
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1c2106135d
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Player configuration file implemented.
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2023-08-06 15:20:54 -05:00 |
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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2023-07-28 04:41:18 -05:00 |
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5a406bc469
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Read all basic skill data from class configuration files.
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2023-07-26 20:22:33 -05:00 |
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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2023-07-26 01:58:00 -05:00 |
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2023-07-25 18:37:12 -05:00 |
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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2023-07-23 08:13:40 -05:00 |
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73d29a2ab5
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Added lingering field effect.
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2023-07-21 17:29:20 -05:00 |
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88df322042
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Effect particles realigned and particles that are behind the center move to the back.
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2023-07-21 15:20:56 -05:00 |
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d3454727cd
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-13 20:24:47 +00:00 |
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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0229982717
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Added lightning bolt attack, added emitter system
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2023-07-12 00:23:36 -05:00 |
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3939ee5693
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Fire Bolt implemented.
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2023-07-06 04:35:40 -05:00 |
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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1a441914ca
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Bullets now have derived types.
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2023-06-30 15:44:41 -07:00 |
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2023-06-22 23:28:16 -07:00 |
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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2023-06-22 01:30:26 -07:00 |
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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2023-06-21 14:30:14 -07:00 |
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2023-06-21 00:34:09 -07:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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26aeb8d440
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Implemented auto-incrementing project version numbers.
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2023-06-18 02:05:50 -07:00 |
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