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4306f4eab8
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Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
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2024-04-09 00:49:04 -05:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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2024-01-26 12:54:03 -06:00 |
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Nic0Nic0Nii
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1046557ac0
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Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-26 18:21:01 +00:00 |
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Nic0Nic0Nii
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7be77e92a5
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Lock on targeting position for bears were relative instead of absolute. Misleading variable name and fix directional vector of knockback effect
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-26 13:56:25 +00:00 |
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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2024-01-26 06:56:04 -06:00 |
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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2024-01-26 00:48:32 -06:00 |
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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2024-01-16 20:39:05 -06:00 |
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86925ef031
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Bear strategy implemented. Release Build 5823.
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2024-01-15 01:30:06 -06:00 |
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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2024-01-14 17:42:20 -06:00 |
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