sigonasr2
|
2224065304
|
Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
|
1 year ago |
Quapsel
|
4556fc903c
|
Stage Plate Tileset updated
|
1 year ago |
Quapsel
|
e846c61c53
|
terrain finished for 1_2
|
1 year ago |
sigonasr2
|
c4db27a78d
|
Boss name overlays added to map editor and game.
|
1 year ago |
Quapsel
|
13dece2844
|
1_2 Update
|
1 year ago |
sigonasr2
|
f48a6a89b2
|
Added DrawPie function, fix up invisible foreground tiles (was not rendering).
|
1 year ago |
sigonasr2
|
1cabb34b94
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
1 year ago |
Quapsel
|
2f54400e8e
|
more tile presets. 1_2 changed to v2 tileset.
|
1 year ago |
sigonasr2
|
465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
sigonasr2
|
ba8a1bd091
|
Monster water reflections implemented.
|
1 year ago |
sigonasr2
|
ac0fbbb174
|
Move the spawn point back.
|
1 year ago |
sigonasr2
|
5140b92317
|
Water tile reflections implemented.
|
1 year ago |
sigonasr2
|
4cdb73333d
|
Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
|
1 year ago |
Quapsel
|
4e03580df1
|
added animated waterfall tile. added layer 2.5 to 1_1.
|
1 year ago |
Quapsel
|
f110da9a7e
|
1_1_v2 Monster Spawn location edited
|
1 year ago |
sigonasr2
|
7941e22aa8
|
Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
|
1 year ago |
sigonasr2
|
e8f6d972ad
|
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
|
1 year ago |
sigonasr2
|
ee16393f85
|
Fix incorrect ordering of fade layers.
|
1 year ago |
sigonasr2
|
9811644207
|
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
|
1 year ago |
Quapsel
|
c59eb3e7fb
|
1_1_v2 finished
|
1 year ago |
Quapsel
|
916904d76d
|
corrected asset filepath
|
1 year ago |
Quapsel
|
265e36eda9
|
1_1_v2 progress
|
1 year ago |
sigonasr2
|
c75e56d642
|
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
|
1 year ago |
Quapsel
|
1a8baf42e9
|
1_1_v2 progress
|
1 year ago |
Quapsel
|
da35becb19
|
1-1 v2 started
|
1 year ago |
Quapsel
|
2287b186f1
|
Boss Stage 1 v2
|
1 year ago |
sigonasr2
|
a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
|
1 year ago |
sigonasr2
|
c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
sigonasr2
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
1 year ago |
sigonasr2
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
cb24484dfe
|
small positions changes for 1-1 objects.
|
1 year ago |
Quapsel
|
d804112460
|
placed Monsters for 1-1
|
1 year ago |
sigonasr2
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
1 year ago |
sigonasr2
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
1 year ago |
sigonasr2
|
85af67fa60
|
Example prototype for monster spawning management added in 1-1.
|
1 year ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
|
1 year ago |
Quapsel
|
4a18722f93
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
1 year ago |
Quapsel
|
b2a5f3fbfe
|
finished 1-1 part before bridge
|
1 year ago |
sigonasr2
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
1 year ago |
sigonasr2
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
1 year ago |
sigonasr2
|
3939ee5693
|
Fire Bolt implemented.
|
1 year ago |
sigonasr2
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
1 year ago |
Quapsel
|
9b08566d6c
|
Chapter 2 added on World Map
|
1 year ago |
Quapsel
|
7b9b21a375
|
new tilesets + First Steps for creating a world map.
|
1 year ago |
Quapsel
|
42a860f1d0
|
First Boss Stage + a little work on 1-2
|
1 year ago |
Quapsel
|
560a0bd624
|
first steps for 1-2
|
1 year ago |
Quapsel
|
ad8644b3e1
|
1-1 Terrain almost done
|
1 year ago |
sigonasr2
|
22729c3928
|
Fix map path so it's not pointing to a Quapsel directory
|
1 year ago |