Quapsel
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e846c61c53
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terrain finished for 1_2
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1 year ago |
sigonasr2
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c4db27a78d
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Boss name overlays added to map editor and game.
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1 year ago |
Quapsel
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13dece2844
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1_2 Update
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1 year ago |
sigonasr2
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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1 year ago |
sigonasr2
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
Quapsel
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2f54400e8e
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more tile presets. 1_2 changed to v2 tileset.
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1 year ago |
sigonasr2
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
sigonasr2
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ba8a1bd091
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Monster water reflections implemented.
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1 year ago |
sigonasr2
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ac0fbbb174
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Move the spawn point back.
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1 year ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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1 year ago |
sigonasr2
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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1 year ago |
Quapsel
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4e03580df1
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added animated waterfall tile. added layer 2.5 to 1_1.
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1 year ago |
Quapsel
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f110da9a7e
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1_1_v2 Monster Spawn location edited
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1 year ago |
sigonasr2
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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1 year ago |
sigonasr2
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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1 year ago |
sigonasr2
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ee16393f85
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Fix incorrect ordering of fade layers.
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1 year ago |
sigonasr2
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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1 year ago |
Quapsel
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c59eb3e7fb
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1_1_v2 finished
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1 year ago |
Quapsel
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916904d76d
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corrected asset filepath
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1 year ago |
Quapsel
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265e36eda9
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1_1_v2 progress
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1 year ago |
sigonasr2
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c75e56d642
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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1 year ago |
Quapsel
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1a8baf42e9
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1_1_v2 progress
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1 year ago |
Quapsel
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da35becb19
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1-1 v2 started
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1 year ago |
Quapsel
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2287b186f1
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Boss Stage 1 v2
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2 years ago |
sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
sigonasr2
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c7f09d9513
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2 years ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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2 years ago |
sigonasr2
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2 years ago |
sigonasr2, Sig, Sigo
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36005ec0b3
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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2 years ago |
Quapsel
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d804112460
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placed Monsters for 1-1
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2 years ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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2 years ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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2 years ago |
Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2 years ago |
Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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2 years ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
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2 years ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2 years ago |
Quapsel
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9b08566d6c
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Chapter 2 added on World Map
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2 years ago |
Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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2 years ago |
Quapsel
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42a860f1d0
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First Boss Stage + a little work on 1-2
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2 years ago |
Quapsel
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560a0bd624
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first steps for 1-2
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2 years ago |
Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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2 years ago |
sigonasr2
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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2 years ago |
Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2 years ago |
Quapsel
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075fe53f38
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some progress on 1-1
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2 years ago |