Commit Graph

9 Commits (27bfd8e1d4eee32677130e1d187657954996452d)

Author SHA1 Message Date
sigonasr2 aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
sigonasr2 9509f317c3 Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
sigonasr2 17581cfaf4 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 9 months ago
sigonasr2 c4a3a6f915 Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 10 months ago
sigonasr2 33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 10 months ago
sigonasr2 96a8ba56c8 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 10 months ago
sigonasr2 b694535812 Add slight knockback effect on goblin dagger stabs. Release Build 9035. 10 months ago
sigonasr2 270d70a387 Goblin (Dagger) dagger stab attack implemented. Release Build 9033. 10 months ago
sigonasr2 c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 10 months ago