sigonasr2, Sig, Sigo
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d08b3848b8
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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1 year ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
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1 year ago |
sigonasr2
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78b6113d8e
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Added mini particles for teleporting.
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1 year ago |
sigonasr2
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88666b1d61
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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1 year ago |
sigonasr2
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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1 year ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
sigonasr2, Sig, Sigo
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408c1d3950
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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fac52ec521
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Teleport animation implemented.
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1 year ago |
sigonasr2, Sig, Sigo
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d658bb9973
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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1 year ago |
sigonasr2
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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1 year ago |
sigonasr2
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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1 year ago |
sigonasr2
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8c34640e52
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Fixed bug with bullet events deleting other unrelated bullets.
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1 year ago |
sigonasr2
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42c5043163
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Death animation now tied to monster data.
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1 year ago |
Quapsel
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9b08566d6c
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Chapter 2 added on World Map
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1 year ago |
sigonasr2
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9aef66db47
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Refactored all the game classes into derived classes.
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1 year ago |
Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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1 year ago |
sigonasr2
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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1 year ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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1 year ago |
Quapsel
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42a860f1d0
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First Boss Stage + a little work on 1-2
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1 year ago |
Quapsel
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560a0bd624
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first steps for 1-2
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1 year ago |
Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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1 year ago |
sigonasr2
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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1 year ago |
Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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1 year ago |
Quapsel
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075fe53f38
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some progress on 1-1
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1 year ago |
sigonasr2
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db7744dad3
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Wizard energy bolt attack implemented.
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1 year ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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1 year ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
sigonasr2
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d9e8c6ddbd
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Add line to rectangle collision detection in geom2d header.
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1 year ago |
sigonasr2
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5a8527f51b
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Add line collision checking to geom2d functions.
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1 year ago |
sigonasr2
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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1 year ago |
sigonasr2
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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1 year ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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1 year ago |
sigonasr2
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d254e169c4
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Added ellipse contains function to Geometry2D.
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1 year ago |
sigonasr2
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e6268b0edc
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Can now load maps from other directories.
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1 year ago |
sigonasr2
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0294fdb8bc
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Flipped logic for firstgid checking with multiple tile layers.
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1 year ago |
sigonasr2
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2613a9ea33
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Load a level using its tileset instead.
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1 year ago |
sigonasr2
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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1 year ago |
sigonasr2
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2ec484206d
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Added commit script
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1 year ago |
sigonasr2
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73e3b5a18e
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Included new potential object types.
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1 year ago |
sigonasr2
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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1 year ago |
sigonasr2
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8d5d509c7c
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Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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1 year ago |
sigonasr2
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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1 year ago |
sigonasr2
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e19bed30ce
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Add tiled-session files to gitignore. Remove offending tileset from 1_1 campain map.
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1 year ago |
sigonasr2
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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1 year ago |
Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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1 year ago |
sigonasr2
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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1 year ago |
sigonasr2
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66d8b9050c
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Parse spawn groups from tiled map data.
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1 year ago |
sigonasr2
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89473d417c
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We no longer read invalid tags or lone tags.
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1 year ago |
sigonasr2
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635f580ba6
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Proper handling of names with spaces in parsing.
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1 year ago |