35 Commits

Author SHA1 Message Date
c795e7f891 Text rendering properly deals with newline characters. Updated components that were not properly rendering. 2023-12-21 18:06:17 -06:00
d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 2023-12-19 14:06:29 -06:00
5ba83cad95 Add in Wizard full render images and incorporate image in engine. 2023-11-30 19:57:12 -06:00
25b6dc0299 Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes. 2023-11-29 23:09:03 -06:00
5331a3d443 Implement font upscaling hack for similar looking web/PC font rendering. 2023-11-29 06:16:56 -06:00
f9b00a8931 Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 2023-11-29 06:05:29 -06:00
cfd5586d63 Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 2023-11-27 00:01:19 -06:00
67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 2023-11-11 00:54:50 -06:00
b89311a657 Build 2407. 2023-10-24 05:25:30 -05:00
3f60180b68 Build 1418. Slime King fight is fully implemented. 2023-09-23 16:27:10 -05:00
5140b92317 Water tile reflections implemented. 2023-09-15 01:02:10 -05:00
4cdb73333d Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid. 2023-09-13 20:06:59 -05:00
d88b747900 Release build 1226. 2023-09-13 19:23:01 -05:00
e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 2023-09-12 04:54:58 -05:00
3ee066bb88 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 2023-09-08 19:45:00 -05:00
36fb89e556 Code analysis suggestions implemented. 2023-09-06 23:07:15 -05:00
1a18463962 Windows and emscripten mouse handling outside window now works! 2023-09-04 19:11:16 -05:00
6dcc7e736d Stupid bullet. Also fixed WIZARD_IDLE animations missing. 2023-09-04 18:24:21 -05:00
b6d914151f Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 2023-08-13 03:04:30 -05:00
3617ec3c5b Add an updated release build to appease the Quapsel gods. 2023-07-28 05:12:54 -05:00
c6cddd88b8 Update to latest release build. 2023-07-27 18:33:04 -05:00
f7f29196c5 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2023-07-10 19:29:04 -05:00
397dd13a28 Include executable in build. 2023-07-08 17:01:56 -05:00
69fac079f7 Zones caused the player to swap between upper and lower levels. 2023-07-07 04:31:36 -05:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00
5a8527f51b Add line collision checking to geom2d functions. 2023-06-23 01:08:09 -07:00
b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2023-06-22 17:44:51 -07:00
ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2023-06-20 19:13:45 -07:00
ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 2023-06-20 16:50:56 -07:00
7598578890 Added emscripten auto-compile capabilities to Release builds. 2023-06-18 07:54:42 -05:00
c81040494c Fix Player::Hurt not having a return value. Web build created. 2023-06-17 23:29:04 -05:00
0c6663a8bc Test a code update. 2023-06-16 09:26:47 -05:00
2f95e71114 Fix bug with missing return value for effect updating. 2023-06-16 02:33:12 -05:00