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4ac15dd1cc
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XP and level up systems implemented.
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2023-12-24 22:50:25 -06:00 |
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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2023-12-19 00:15:47 -06:00 |
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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2023-12-18 15:40:36 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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2023-11-27 02:38:12 -06:00 |
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a29df8b954
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Monster Drop Data reading from configuration implemented.
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2023-11-22 01:12:09 -06:00 |
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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2023-11-20 23:25:36 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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2023-11-11 17:31:53 -06:00 |
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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2023-11-11 00:54:50 -06:00 |
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40a222fc8f
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MonsterData safemap was not locked.
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2023-10-04 00:08:35 -05:00 |
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74a31dda2e
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
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2023-09-19 03:30:18 -05:00 |
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36fb89e556
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Code analysis suggestions implemented.
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2023-09-06 23:07:15 -05:00 |
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2023-08-13 02:12:19 -05:00 |
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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2023-08-06 19:00:09 -05:00 |
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42c5043163
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Death animation now tied to monster data.
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2023-07-05 02:18:58 -05:00 |
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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2023-07-01 20:47:18 -07:00 |
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2023-06-22 17:44:51 -07:00 |
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a2308914a2
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Refined movement run away code for ranged enemies.
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2023-06-16 01:10:40 -05:00 |
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2023-06-11 22:57:43 -05:00 |
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0f449a902a
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Implemented monster update method and monster spawner methods.
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2023-06-11 21:19:45 -05:00 |
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cbbee7aaa4
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Initial setup of Monster structures
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2023-06-11 20:03:30 -05:00 |
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