12 Commits

Author SHA1 Message Date
6412f34dce Implemented Merchant Selling Screen 2023-12-26 01:54:14 -06:00
71fe49162d Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications. 2023-12-19 17:10:04 -06:00
e744112206 GUI template/macro usage refactor. 2023-12-10 19:14:37 -06:00
2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 2023-11-29 00:50:00 -06:00
a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 2023-11-28 18:29:06 -06:00
11e2aa0fad PopupMenuLabels respect parent menu's position. 2023-11-21 21:35:21 -06:00
195cc31a7b Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 2023-11-21 21:23:48 -06:00
7cd54e5f80 Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 2023-11-21 06:05:52 -06:00
3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 2023-11-20 23:25:36 -06:00
6c16405908 Finish level complete layout. 2023-11-20 20:40:14 -06:00
7fe19c6510 Level completed menu should be in its own state to prevent the game from continuing to run in the background. 2023-11-20 17:03:35 -06:00
5652741ec0 Added level complete window upon completing a stage. 2023-11-19 15:57:18 -06:00