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sigonasr2
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AdventuresInLestoria
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Commit Graph
5 Commits (205a974a7b627c78c14ce6d34fbf08ff945da1bc)
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SHA1
Message
Date
sigonasr2
205a974a7b
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
8 months ago
sigonasr2
f9ffd026a9
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
8 months ago
sigonasr2
b5d5e547d7
Minimap shadowing.
8 months ago
sigonasr2
a81169cd7f
Color mode sampling on tiles to determine minimap colors. Release Build 8703.
8 months ago
sigonasr2
914b55e4c1
Minimap generation implemented. Release Build 8675.
8 months ago
sigonasr2
2a39b9bda0
Returning to camp/map after dying now lets you obtain already collected resources/XP. Fix bug with XP bar display (visual error) in the level complete window. Release Build 7969.
9 months ago
sigonasr2
f40d196637
Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
9 months ago
sigonasr2
3145bef2cc
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
9 months ago
sigonasr2
e205fe9806
Restore item loadout quantities on level restarts. Release Build 7674.
9 months ago
sigonasr2
78bc4585aa
Implemented Death menu. Release Build 7668.
9 months ago
sigonasr2
0d295021b6
Implemented controller compatibility for Sherman menu. Release Build 7393.
10 months ago
sigonasr2
a39a841166
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
10 months ago
Nic0Nic0Nii
1f244777c9
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
fc7e135aa4
Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
10 months ago
sigonasr2
db93e05afc
Sherman's menu integrated. Added NPC display names above the characters.
10 months ago
sigonasr2
390e7fefbf
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
sigonasr2
318719d46f
Implement crafting requirement structures and dummy data for equipment.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
e4fae723c9
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
1 year ago
sigonasr2
3f9543d93b
Added more indicators for healing, mana, and interruption.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
b80d791578
Differentiate between player damage indicators and enemy damage indicators.
1 year ago
sigonasr2
36fb89e556
Code analysis suggestions implemented.
1 year ago
sigonasr2
7c542740cc
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
1 year ago
sigonasr2
15c246689f
Monsters in front/behind now sorted proper.
1 year ago