120 Commits

Author SHA1 Message Date
Quapsel
13e443f14f added Spawn Group Locations for 1-1. Spawn Groups still empty. 2023-07-07 04:14:41 +02:00
Quapsel
0d006a3d77 finished 1-1 part before bridge 2023-07-07 03:06:30 +02:00
d5f87de19a Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
5d31d4f3cc Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-06 14:59:22 -05:00
4f6ac393ed Include flags for monsters and players to indicate if they are on the upper level or lower level. 2023-07-06 20:25:55 +00:00
d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
7e5eb2335d Read Zone tile data from the map to prepare for special interactions in the game. 2023-07-06 19:17:59 +00:00
62b90b1618 Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-06 18:11:52 +00:00
559addb41f Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 2023-07-06 18:03:35 +00:00
460253d755 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
9c13c8c331 Added mini particles for teleporting. 2023-07-06 03:43:34 -05:00
6b782fb7b9 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 2023-07-06 03:31:47 -05:00
388cf5bf02 Use pathfinding algorithm to determine teleport validity. 2023-07-06 03:22:05 -05:00
a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
32857d793d Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-05 21:14:36 +00:00
0c9469d982 Teleport animation implemented. 2023-07-05 19:40:05 +00:00
86f22698cc Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 2023-07-05 18:29:04 +00:00
65cae7aea7 Teleport code added in Wizard. Needs more debugging. 2023-07-05 04:31:31 -05:00
0482020b19 Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
5523b3fd1a Fixed bug with bullet events deleting other unrelated bullets. 2023-07-05 02:31:34 -05:00
3134e3be80 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-05 02:19:00 -05:00
90626bf628 Death animation now tied to monster data. 2023-07-05 02:18:58 -05:00
Quapsel
0151cadcf4 Chapter 2 added on World Map 2023-07-04 14:34:53 +02:00
f819eabbf9 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-02 08:42:20 -07:00
762c46bd44 Refactored all the game classes into derived classes. 2023-07-02 08:42:18 -07:00
Quapsel
a2408e5993 new tilesets + First Steps for creating a world map. 2023-07-02 15:41:24 +02:00
f92e0f7213 Consolidated jump and shoot animations for monsters into MonsterData. 2023-07-01 20:47:18 -07:00
0105910720 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-06-30 15:44:43 -07:00
1d396d3215 Bullets now have derived types. 2023-06-30 15:44:41 -07:00
Quapsel
6f3ad013e2 First Boss Stage + a little work on 1-2 2023-06-30 13:43:03 +02:00
Quapsel
018626dacb first steps for 1-2 2023-06-28 18:21:38 +02:00
Quapsel
f269742559 1-1 Terrain almost done 2023-06-27 17:20:51 +02:00
5739ae9861 Fix map path so it's not pointing to a Quapsel directory 2023-06-26 12:32:22 -07:00
Quapsel
43bf7234fb Added new Tileset (grass_tiles_modded) and small 1-1 edited 2023-06-26 21:05:48 +02:00
Quapsel
075fe53f38 some progress on 1-1 2023-06-26 14:52:22 +02:00
db7744dad3 Wizard energy bolt attack implemented. 2023-06-24 02:14:11 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00
cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2023-06-23 20:42:55 -07:00
d9e8c6ddbd Add line to rectangle collision detection in geom2d header. 2023-06-23 01:34:26 -07:00
5a8527f51b Add line collision checking to geom2d functions. 2023-06-23 01:08:09 -07:00
60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 2023-06-22 23:28:16 -07:00
5ffcf3126a Basic foreground layer hiding code implementation. 2023-06-22 22:09:11 -07:00
b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2023-06-22 17:44:51 -07:00
d254e169c4 Added ellipse contains function to Geometry2D. 2023-06-22 16:42:23 -07:00
e6268b0edc Can now load maps from other directories. 2023-06-22 05:38:44 -07:00
0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 2023-06-22 04:42:55 -07:00
2613a9ea33 Load a level using its tileset instead. 2023-06-22 04:34:23 -07:00
d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 2023-06-22 02:46:38 -07:00