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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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2023-09-26 02:40:38 -05:00 |
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de04905983
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Phase 4 implemented.
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2023-09-23 15:10:59 -05:00 |
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43b5503661
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Added particle effects for slime king jump and landing.
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2023-09-16 07:42:15 -05:00 |
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2023-09-13 18:57:46 -05:00 |
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54e72d088e
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Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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2023-09-09 05:38:37 -05:00 |
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3ee066bb88
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2023-09-08 19:45:00 -05:00 |
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c9fa25a823
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Slime King Graphics prepared.
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2023-09-06 23:57:14 -05:00 |
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49940fdba1
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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2023-08-13 22:32:04 -05:00 |
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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2023-08-13 20:53:39 -05:00 |
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2023-08-13 02:12:19 -05:00 |
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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2023-08-06 19:00:09 -05:00 |
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1c2106135d
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Player configuration file implemented.
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2023-08-06 15:20:54 -05:00 |
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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2023-07-28 04:41:18 -05:00 |
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5a406bc469
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Read all basic skill data from class configuration files.
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2023-07-26 20:22:33 -05:00 |
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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2023-07-26 01:58:00 -05:00 |
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2023-07-25 18:37:12 -05:00 |
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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2023-07-23 08:13:40 -05:00 |
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73d29a2ab5
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Added lingering field effect.
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2023-07-21 17:29:20 -05:00 |
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88df322042
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Effect particles realigned and particles that are behind the center move to the back.
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2023-07-21 15:20:56 -05:00 |
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d3454727cd
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-13 20:24:47 +00:00 |
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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0229982717
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Added lightning bolt attack, added emitter system
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2023-07-12 00:23:36 -05:00 |
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3939ee5693
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Fire Bolt implemented.
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2023-07-06 04:35:40 -05:00 |
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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1a441914ca
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Bullets now have derived types.
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2023-06-30 15:44:41 -07:00 |
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2023-06-22 23:28:16 -07:00 |
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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2023-06-22 01:30:26 -07:00 |
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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2023-06-21 14:30:14 -07:00 |
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2023-06-21 00:34:09 -07:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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26aeb8d440
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Implemented auto-incrementing project version numbers.
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2023-06-18 02:05:50 -07:00 |
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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2023-06-18 01:24:28 -07:00 |
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21368f6f95
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Define and setup internal class attributes.
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2023-06-17 22:03:20 -05:00 |
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2023-06-17 21:19:08 -05:00 |
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01d1e44839
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Added Bullet shooting
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2023-06-16 01:41:38 -05:00 |
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7e543a3021
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Implement ground slam animation
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2023-06-15 00:11:39 -05:00 |
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c680d52431
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Add Spinning attack animation
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2023-06-12 18:14:22 -05:00 |
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15c246689f
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Monsters in front/behind now sorted proper.
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2023-06-12 00:37:55 -05:00 |
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2023-06-11 22:57:43 -05:00 |
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1e0e40c77b
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Refactor animation data location.
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2023-06-11 20:44:51 -05:00 |
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86867cd82c
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Prep Monster structures
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2023-06-11 20:26:41 -05:00 |
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cbbee7aaa4
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Initial setup of Monster structures
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2023-06-11 20:03:30 -05:00 |
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2d1b8472e1
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Player animations and states implemented.
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2023-06-11 19:38:58 -05:00 |
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3dac286089
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Implement TransformedView and Camera util
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2023-06-11 18:26:17 -05:00 |
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6b9787d29b
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Add project files.
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2023-06-11 17:44:58 -05:00 |
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