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a206cb10eb
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Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
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2024-01-20 15:20:26 -06:00 |
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4eec0ce337
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Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
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2024-01-20 14:42:35 -06:00 |
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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2024-01-20 14:00:02 -06:00 |
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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2024-01-20 12:50:12 -06:00 |
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ad05279ae7
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Analog scrolling menu implementation completed.
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2024-01-19 18:53:51 -06:00 |
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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2024-01-19 15:09:59 -06:00 |
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7cf44b2462
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Added infinite and nan checks for positions.
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2024-01-19 01:44:50 -06:00 |
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dfa014b0a9
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Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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2024-01-19 00:07:29 -06:00 |
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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2024-01-18 23:24:24 -06:00 |
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a5abe82594
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Move spawn debug report code to after all initialization.
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2024-01-18 16:33:17 -06:00 |
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8512ccf51a
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Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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2024-01-17 20:10:54 -06:00 |
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c972b33c56
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Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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2024-01-17 19:32:51 -06:00 |
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3ff1ff0b04
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Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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2024-01-16 22:30:10 -06:00 |
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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2024-01-16 20:39:05 -06:00 |
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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2024-01-16 20:14:43 -06:00 |
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97ce43ed21
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Add default button member to menus.
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2024-01-16 18:21:22 -06:00 |
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bc1a1c6876
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Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
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2024-01-16 17:48:43 -06:00 |
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604511d8e9
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Fix menu components not being clickable.
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2024-01-16 17:14:33 -06:00 |
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54f128777f
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Resolved menu component bugs not being removed from parent menu structure properly.
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2024-01-16 17:08:01 -06:00 |
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e669968bc3
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[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
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2024-01-16 00:53:29 -06:00 |
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c0ae0697b7
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Move to smart pointers for menu component system.
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2024-01-16 00:20:30 -06:00 |
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cfd3be4f13
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Changes to bear sprite.
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2024-01-15 17:22:42 -06:00 |
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aa483f1d5e
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Fixed friend class not working for emscripten builds. Release build 5869.
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2024-01-15 06:20:55 -06:00 |
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6b2f4f7bf9
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Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
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2024-01-15 06:07:18 -06:00 |
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1fd37bbd51
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Added controller vibration for world shake events/player hurt events.
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2024-01-15 03:22:34 -06:00 |
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c4ee2608f2
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Added basic controller keybind support.
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2024-01-15 02:50:20 -06:00 |
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86925ef031
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Bear strategy implemented. Release Build 5823.
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2024-01-15 01:30:06 -06:00 |
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b7ef0c8712
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Added knockup status for players/monsters.
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2024-01-14 23:13:00 -06:00 |
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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2024-01-14 16:23:31 -06:00 |
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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2024-01-14 12:53:40 -06:00 |
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e8d2ec9e9d
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Frog behavior implemented.
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2024-01-13 17:20:13 -06:00 |
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62a2119ab2
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Initial frog behavior aiming implemented.
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2024-01-13 16:37:46 -06:00 |
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b97afb24bd
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Frog tongue should only hit each entity one time.
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2024-01-12 12:32:47 -06:00 |
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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2024-01-12 12:16:19 -06:00 |
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87cdff2218
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Tongue hitbox should be determined by current length of tongue, not final length.
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2024-01-12 12:11:42 -06:00 |
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8d471fe35e
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Release build 5736
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2024-01-12 12:07:14 -06:00 |
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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2024-01-12 11:51:07 -06:00 |
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2c54e9a9c7
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Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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2024-01-12 09:56:49 -06:00 |
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e5e69f12e4
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Hide pathfinding debug render overlays.
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2024-01-12 06:59:43 -06:00 |
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c18418c4ce
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Cleaned up pathfinding algorithms.
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2024-01-11 06:12:26 -06:00 |
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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2024-01-11 01:26:58 -06:00 |
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6d11eb5048
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Update to geom2d 2.0 util
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2024-01-10 17:49:24 -06:00 |
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49a5f1dfe6
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Update A* pathfinding to use higher tile precision.
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2024-01-10 10:52:23 -05:00 |
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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2024-01-10 06:26:30 -06:00 |
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7abb714144
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Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
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2024-01-10 04:08:52 -06:00 |
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803e2caf23
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Fix title screen reliance on previous position to lerp to next value.
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2024-01-10 03:37:39 -06:00 |
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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2024-01-10 03:11:03 -06:00 |
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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2024-01-10 02:24:12 -06:00 |
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3f4c714c42
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All basic sound effects implemented.
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2024-01-09 06:42:09 -06:00 |
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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2024-01-09 05:44:37 -06:00 |
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