sigonasr2
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a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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1 year ago |
sigonasr2
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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918fc112bd
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Rapid fire reimplemented because I goofed?
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1 year ago |
sigonasr2
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19c2c198e6
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Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
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1 year ago |
Nic0Nic0Nii
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bcbc10cb7c
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Ranger should be the only one updating the ranger-specific shooting animation
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1 year ago |
Nic0Nic0Nii
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d4183180e1
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Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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81f9ead80a
|
Added ghost fading images for retreat ability and facing direction implemented.
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1 year ago |
Nic0Nic0Nii
|
664ca68010
|
Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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24030733bd
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Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
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1 year ago |
sigonasr2
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3a880c55a2
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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1 year ago |
sigonasr2
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1faf121bb9
|
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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1 year ago |
sigonasr2
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88df322042
|
Effect particles realigned and particles that are behind the center move to the back.
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1 year ago |
Nic0Nic0Nii
|
eb5bb15918
|
Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
50a73a53e7
|
Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
5da8b19c34
|
Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
21f7278510
|
Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
e0b1f74c5f
|
Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
7ec58742de
|
Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
8d117c42e3
|
Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
c75a01a1ad
|
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
|
d3454727cd
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
1f69848049
|
Prep player class structure refactor. Add default destructors to all parent classes.
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1 year ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
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1 year ago |
sigonasr2
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
1 year ago |
sigonasr2, Sig, Sigo
|
0529de4bf9
|
Add in pathfinding abilities to monster movement strategies.
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1 year ago |
sigonasr2, Sig, Sigo
|
debf151c46
|
Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
1 year ago |
sigonasr2, Sig, Sigo
|
d494be6970
|
Added collision checks and interactions based on upper/lower level status.
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1 year ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
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1 year ago |
sigonasr2
|
69fac079f7
|
Zones caused the player to swap between upper and lower levels.
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1 year ago |
sigonasr2
|
2b3dfb63aa
|
Staircase incremental movement implemented.
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1 year ago |
sigonasr2
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
1 year ago |
sigonasr2
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
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1 year ago |
sigonasr2
|
46e3c7f7e7
|
Use pathfinding algorithm to determine teleport validity.
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1 year ago |
sigonasr2
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
sigonasr2, Sig, Sigo
|
408c1d3950
|
Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
fac52ec521
|
Teleport animation implemented.
|
1 year ago |
sigonasr2
|
888d2a91a6
|
Teleport code added in Wizard. Needs more debugging.
|
1 year ago |
sigonasr2
|
9aef66db47
|
Refactored all the game classes into derived classes.
|
1 year ago |
sigonasr2
|
5566eced77
|
Consolidated jump and shoot animations for monsters into MonsterData.
|
1 year ago |
sigonasr2
|
1a441914ca
|
Bullets now have derived types.
|
1 year ago |
sigonasr2
|
db7744dad3
|
Wizard energy bolt attack implemented.
|
1 year ago |
sigonasr2
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
1 year ago |
sigonasr2
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
1 year ago |
sigonasr2
|
cdab15d8d3
|
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
|
1 year ago |
sigonasr2
|
b2eda563f2
|
Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
|
1 year ago |
sigonasr2
|
d6e9ade54e
|
Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
|
1 year ago |
sigonasr2
|
ccfeae19d4
|
Sonic Slash implemented for Warrior. Build updated w/new features.
|
2 years ago |
sigonasr2
|
ca151cedd9
|
Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
|
2 years ago |