Commit Graph

12 Commits (0fdfa65ddf940e8656d4b8d409e2862597da350d)

Author SHA1 Message Date
sigonasr2 10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2 064d717e27 HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
sigonasr2 c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
sigonasr2 cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 1 year ago
sigonasr2 904f5bc5df <<std::endl 1 year ago
sigonasr2 b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 1 year ago
Nic0Nic0Nii 68393d2b07 Fix indexing and use _ identifiers to please the compiler 1 year ago
Nic0Nic0Nii 11aa50105c Reorganize data file specs and implement custom operator syntax 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago