244 Commits

Author SHA1 Message Date
205092a3aa Fix line break when temporarily debugging from earlier. 2023-07-28 04:46:43 -05:00
08dd776595 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2023-07-28 04:41:18 -05:00
8862c3eb08 Warrior ability custom parameters implemented. 2023-07-28 03:28:42 -05:00
89d98a3c53 Update to latest release build. 2023-07-27 18:33:04 -05:00
19a63bb9d7 Oh, let's not actually include a bad config file. 2023-07-27 18:30:56 -05:00
8fc0d7c624 <<std::endl 2023-07-27 18:30:30 -05:00
82f51cadb8 Include error handling to make detecting bugs or typos easier due to missing configuration items. 2023-07-27 18:26:23 -05:00
21b4f6d968 Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-27 21:21:39 +00:00
2c183a5481 Added casting time parameters to ability configuration files. 2023-07-26 20:51:07 -05:00
bf25a11c32 Read all basic skill data from class configuration files. 2023-07-26 20:22:33 -05:00
7cfcb384c1 Refactored class initializations so reading into class list data from config files works properly. 2023-07-26 19:46:39 -05:00
fce9a9bc24 Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 21:08:17 +00:00
7eb1abaec0 Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 20:37:52 +00:00
a70f89f7ef Fix indexing and use _ identifiers to please the compiler
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 19:53:34 +00:00
460ea2d0c2 Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 18:08:06 +00:00
c17ff42a23 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
649e7f62f4 Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2023-07-25 19:48:24 -05:00
72421b538b Multishot Ranger ability implemented. 2023-07-25 18:57:27 -05:00
62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
a29bb9bb0a Rapid fire reimplemented because I goofed? 2023-07-25 17:41:17 -05:00
135fe2c6e1 Merge conflict 2023-07-25 17:36:07 -05:00
9860a12498 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2023-07-25 17:34:53 -05:00
436b3cd019 Ranger should be the only one updating the ranger-specific shooting animation 2023-07-25 21:34:38 +00:00
7741d47b84 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-25 16:33:35 -05:00
7a8d52f536 Ranger only should receive the ranger shooting animation state
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 16:33:19 -05:00
cf51ad539c Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 20:32:29 +00:00
4c43eb7757 Meteor shadow is now following the world~ 2023-07-25 00:03:28 -05:00
a8f83dfec8 Added ghost fading images for retreat ability and facing direction implemented. 2023-07-24 23:20:28 -05:00
8685e3b5ef Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-24 20:58:29 +00:00
82d58a6dd1 Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2023-07-23 12:33:20 -05:00
2a7c9582cd Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
fad343bde3 Refactor Animation loading to reduce repetition. 2023-07-23 06:12:19 -05:00
405cd32a4b Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
4fa797fad9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
2cf02aa19b Added lingering field effect. 2023-07-21 17:29:20 -05:00
cdb60ac5c8 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
b1cea8d77c Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-21 18:47:45 +00:00
d7d57cb86d Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00
c3548e2dc5 Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 19:07:36 +00:00
548d22e3d2 Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-19 20:36:01 +00:00
51b24f36c9 Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 21:05:50 +00:00
40c576eb17 Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 19:43:51 +00:00
f48f0b4a3c Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
32c1d9d30c Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
1d9a52ab62 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-13 17:46:22 +00:00
376b3b59e9 Prep player class structure refactor. Add default destructors to all parent classes. 2023-07-13 17:46:01 +00:00
3986754176 Move class-specific animation update functions into their own class update functions. 2023-07-13 01:42:20 -05:00
c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
38b80e8e25 Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-12 20:13:46 +00:00