Commit Graph

814 Commits (0aea7beb8395965c6f122d88349398ecd1614ba6)
 

Author SHA1 Message Date
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2, Sig, Sigo 005c49aa04 Read Zone tile data from the map to prepare for special interactions in the game. 1 year ago
sigonasr2, Sig, Sigo d2ab61472a Minor screen shake adjustments 1 year ago
sigonasr2, Sig, Sigo d08b3848b8 Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 78b6113d8e Added mini particles for teleporting. 1 year ago
sigonasr2 88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 1 year ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2, Sig, Sigo 408c1d3950 Pathfinding algorithm start. Currently freezes in pathfinding loop 1 year ago
sigonasr2, Sig, Sigo fac52ec521 Teleport animation implemented. 1 year ago
sigonasr2, Sig, Sigo d658bb9973 Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 1 year ago
sigonasr2 888d2a91a6 Teleport code added in Wizard. Needs more debugging. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 8c34640e52 Fixed bug with bullet events deleting other unrelated bullets. 1 year ago
sigonasr2 1ea4e6f9ca Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 42c5043163 Death animation now tied to monster data. 1 year ago
Quapsel 9b08566d6c Chapter 2 added on World Map 1 year ago
sigonasr2 03854e6bd8 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 1 year ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 1 year ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 1 year ago
sigonasr2 d990d021c1 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 1 year ago
Quapsel 560a0bd624 first steps for 1-2 1 year ago
Quapsel ad8644b3e1 1-1 Terrain almost done 1 year ago
sigonasr2 22729c3928 Fix map path so it's not pointing to a Quapsel directory 1 year ago
Quapsel fc4d16a2a7 Added new Tileset (grass_tiles_modded) and small 1-1 edited 1 year ago
Quapsel 075fe53f38 some progress on 1-1 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 d9e8c6ddbd Add line to rectangle collision detection in geom2d header. 1 year ago
sigonasr2 5a8527f51b Add line collision checking to geom2d functions. 1 year ago
sigonasr2 60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 d254e169c4 Added ellipse contains function to Geometry2D. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 1 year ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 1 year ago
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 1 year ago
sigonasr2 2ec484206d Added commit script 1 year ago
sigonasr2 73e3b5a18e Included new potential object types. 1 year ago
sigonasr2 cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 1 year ago
sigonasr2 8d5d509c7c Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps. 1 year ago
sigonasr2 9247ecb528 Add run game script (runs last release build) to root directory. 1 year ago
sigonasr2 e162e564d7 Remove offending tileset from 1_1 campaign map. 1 year ago