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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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2023-12-04 18:19:05 -06:00 |
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2cf48c53f9
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Parse enhancement stats of equipment items.
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2023-12-04 17:51:18 -06:00 |
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694a82701e
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Create new equipment images, read/parse equipment config file
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2023-12-02 01:45:34 -06:00 |
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b51d6f571a
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Refactored window removing components for scrollable components.
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2023-12-02 00:40:07 -06:00 |
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a659bf7924
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Character Info Window layouts setup
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2023-12-01 22:55:33 -06:00 |
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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2023-11-30 23:33:40 -06:00 |
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b97c63f7b0
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Implement basic structures for Items, Item Sets, and Equipment.
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2023-11-30 22:01:04 -06:00 |
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47d7c02bb6
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Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
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2023-11-30 20:18:05 -06:00 |
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d5055b2f2b
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-11-30 19:57:14 -06:00 |
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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2023-11-30 19:57:12 -06:00 |
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Quapsel
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4485907a20
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small work at 1_3 & 1_4
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2023-11-30 18:10:04 +01:00 |
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3d6517e02f
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Pause overworld map state while other menus are opened.
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2023-11-29 23:57:10 -06:00 |
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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2023-11-29 23:52:43 -06:00 |
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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2023-11-29 23:09:03 -06:00 |
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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2023-11-29 16:43:41 -06:00 |
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5331a3d443
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Implement font upscaling hack for similar looking web/PC font rendering.
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2023-11-29 06:16:56 -06:00 |
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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2023-11-29 06:05:29 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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f88887a149
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Add some text transition effects.
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2023-11-28 20:34:01 -06:00 |
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16e0fe4042
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Added character portrait displays and discussion-context coloring.
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2023-11-28 19:45:10 -06:00 |
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b437202e13
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Background fading transition added.
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2023-11-28 19:27:23 -06:00 |
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88bafaec3f
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Text navigation for visual novel added.
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2023-11-28 19:12:31 -06:00 |
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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2023-11-28 18:29:06 -06:00 |
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3601e8b83a
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-11-28 15:51:19 -06:00 |
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67bc955f83
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Corrected missing header dependencies in safemap. Story file parser implementation and command data storage works proper.
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2023-11-28 15:51:17 -06:00 |
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Quapsel
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6e100b88bd
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1_3 & 1_4 Layout done + Preset tiles placed.
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2023-11-28 07:56:15 +01:00 |
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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2023-11-27 23:33:45 -06:00 |
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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2023-11-27 02:38:12 -06:00 |
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cfd5586d63
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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2023-11-27 00:01:19 -06:00 |
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3f9543d93b
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Added more indicators for healing, mana, and interruption.
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2023-11-26 18:16:40 -06:00 |
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3605aa818d
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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2023-11-26 15:51:13 -06:00 |
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633c9355bc
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-11-26 14:47:10 -06:00 |
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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2023-11-26 14:46:24 -06:00 |
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Quapsel
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e9da6b4bf6
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-11-26 19:41:47 +01:00 |
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Quapsel
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0f6257c66f
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missing directions for Chapter 1 Tilepresets completed.
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2023-11-26 19:41:09 +01:00 |
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933fc16cce
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Add in item drop overlays to HUD.
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2023-11-26 12:17:35 -06:00 |
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88b8f17edb
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Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
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2023-11-23 19:59:19 -06:00 |
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a3ac1243d7
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Item Drops implemented on monster kills.
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2023-11-22 15:49:41 -06:00 |
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e7f60c01d3
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Fix suction/player pull-in effect for item drops.
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2023-11-22 15:16:28 -06:00 |
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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2023-11-22 14:30:15 -06:00 |
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a29df8b954
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Monster Drop Data reading from configuration implemented.
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2023-11-22 01:12:09 -06:00 |
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b61f9ddf96
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Setup monster drop config data and monster drop data structure.
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2023-11-21 22:03:48 -06:00 |
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11e2aa0fad
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PopupMenuLabels respect parent menu's position.
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2023-11-21 21:35:21 -06:00 |
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195cc31a7b
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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2023-11-21 21:23:48 -06:00 |
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a139072d68
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Corrected bugs with removing items from the incorrect main inventory.
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2023-11-21 20:12:36 -06:00 |
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22d1a6d834
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Corrected RemoveItem function to handle monster loot and stage loot tracking.
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2023-11-21 19:53:14 -06:00 |
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7cd54e5f80
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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2023-11-21 06:05:52 -06:00 |
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8af7afadae
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Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
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2023-11-21 00:50:28 -06:00 |
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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2023-11-20 23:25:36 -06:00 |
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1745911eb5
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Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
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2023-11-20 22:56:35 -06:00 |
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