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9afff3a8e5
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Add slight knockback effect to Warrior's ground slam. Release Build 7885.
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2024-03-03 05:08:01 -06:00 |
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a8ec34c12b
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Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2
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2024-03-01 17:04:12 -06:00 |
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cbf323da89
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Story I unlocks from the beginning of the game.
Warrior auto-attack facing direction is now based on attacking direction of target.
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2024-03-01 15:26:33 +00:00 |
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f40d196637
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Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
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2024-02-29 06:55:07 -06:00 |
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a803531a4d
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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2024-02-28 23:09:55 -06:00 |
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2bd3e370e5
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Added tutorial tooltips. Release Build 7758.
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2024-02-28 19:22:03 -06:00 |
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37c4aca8bf
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Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706.
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2024-02-27 21:04:12 -06:00 |
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750227a04d
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Change default controller keybinds for new characters. Player proceeds back to overworld if the camp has not been unlocked yet. Buttons adjusted accordingly. Rumble only occurs on the main menu while in the settings menu and only when toggling the rumble button. Cause iframes to continuously refresh on the main menu so the invisible player doesn't "die" if they view the main menu for too long. Release Build 7700.
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2024-02-27 20:10:24 -06:00 |
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9f1e6b69db
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Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
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2024-02-27 05:25:12 -06:00 |
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57bad057ed
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Added intro camera movement and transition changing. Release Build 7603.
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2024-02-25 17:28:07 -06:00 |
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99049d6fa0
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Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
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2024-02-25 16:02:26 -06:00 |
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e2cc0aa90c
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Implemented controller compatibility for the pause menu. Release Build 7447.
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2024-02-20 05:49:51 -06:00 |
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d5bd8655a9
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Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
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2024-02-18 22:16:09 -06:00 |
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8afd66632a
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Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
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2024-02-11 18:31:30 -06:00 |
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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2024-02-10 18:56:22 -06:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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Nic0Nic0Nii
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973813f0b5
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Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-29 18:27:08 +00:00 |
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51e838de24
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Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage.
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2024-01-28 21:32:49 -06:00 |
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18810875a5
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Fix tile animations. Add in game hub state.
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2024-01-28 21:17:06 -06:00 |
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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2024-01-28 19:39:01 -06:00 |
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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2024-01-24 17:13:33 -06:00 |
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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2024-01-23 23:04:29 -06:00 |
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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2024-01-22 18:49:40 -06:00 |
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64422e4a24
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Auto-aim implemented for controller/keyboard gameplay.
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2024-01-21 21:33:21 -06:00 |
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7cf44b2462
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Added infinite and nan checks for positions.
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2024-01-19 01:44:50 -06:00 |
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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2024-01-16 20:39:05 -06:00 |
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e669968bc3
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[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
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2024-01-16 00:53:29 -06:00 |
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c0ae0697b7
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Move to smart pointers for menu component system.
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2024-01-16 00:20:30 -06:00 |
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6b2f4f7bf9
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Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
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2024-01-15 06:07:18 -06:00 |
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1fd37bbd51
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Added controller vibration for world shake events/player hurt events.
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2024-01-15 03:22:34 -06:00 |
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b7ef0c8712
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Added knockup status for players/monsters.
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2024-01-14 23:13:00 -06:00 |
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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2024-01-14 16:23:31 -06:00 |
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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2024-01-14 12:53:40 -06:00 |
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e8d2ec9e9d
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Frog behavior implemented.
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2024-01-13 17:20:13 -06:00 |
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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2024-01-12 12:16:19 -06:00 |
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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2024-01-12 11:51:07 -06:00 |
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2c54e9a9c7
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Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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2024-01-12 09:56:49 -06:00 |
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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2024-01-11 01:26:58 -06:00 |
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7abb714144
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Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
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2024-01-10 04:08:52 -06:00 |
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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2024-01-10 03:11:03 -06:00 |
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3f4c714c42
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All basic sound effects implemented.
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2024-01-09 06:42:09 -06:00 |
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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2024-01-08 07:42:44 -06:00 |
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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2024-01-08 02:05:09 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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