29 Commits

Author SHA1 Message Date
d4d83a1e44 Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105. 2024-03-10 16:28:56 -05:00
965029e224 Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087. 2024-03-09 17:08:15 -06:00
72c5a7394b Added Yellow Slime jump attack behavior. Release Build 8023. 2024-03-08 15:45:58 -06:00
Quapsel
63fc61cc09 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
2024-03-08 06:33:19 -06:00
7ada663056 Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910. 2024-03-05 02:07:32 -06:00
Quapsel
a53aa64b07 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Slime King - HP: 3500 -> 5000
Ursule, Mother of Bears - HP: 5000 -> 5500
2024-03-01 09:24:54 -06:00
2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 2024-02-28 23:09:55 -06:00
5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 2024-01-28 19:39:01 -06:00
Quapsel
ce76d120ed Ring of the Bear added to Ursule loot table 2024-01-27 14:03:26 +01:00
9163eecd4a Add in a run towards phase after a certain number of stomps for second boss. 2024-01-26 12:54:03 -06:00
e3a3328882 Add knockback amount to bear strategy, allowing for configuration. 2024-01-26 06:56:04 -06:00
Nic0Nic0Nii
5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-25 21:12:34 +00:00
5ed991ec88 Boss Phase 3 completed. 2024-01-24 22:44:18 -06:00
4d3b3b4930 Phase 1 and 2 implemented. 2024-01-24 19:50:53 -06:00
7a557fe5fc Add overlay sprite feature, extra animations for second boss. 2024-01-24 17:13:33 -06:00
Nic0Nic0Nii
1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-23 16:37:50 +00:00
d6a44c149d Wolves changed to Windhounds. 2024-01-22 01:48:22 -06:00
Quapsel
f8ea2f8db1 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
2024-01-20 21:10:15 -06:00
Quapsel
812791de8a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
2024-01-18 11:00:27 -06:00
cfd3be4f13 Changes to bear sprite. 2024-01-15 17:22:42 -06:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
3e2bd6feb6 Add bear sprite and bear strategy framework. 2024-01-14 17:42:20 -06:00
db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 2024-01-14 16:23:31 -06:00
62a2119ab2 Initial frog behavior aiming implemented. 2024-01-13 16:37:46 -06:00
1655fe7b51 Frog animations setup. Frog tongue bullet setup. 2024-01-12 11:51:07 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 2024-01-08 22:31:44 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00