9 Commits

Author SHA1 Message Date
aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 2024-10-08 21:54:16 -05:00
9509f317c3 Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 2024-09-22 15:51:05 -05:00
17581cfaf4 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 2024-05-03 09:38:08 -05:00
c4a3a6f915 Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 2024-04-28 21:31:18 -05:00
33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 2024-04-28 18:00:13 -05:00
96a8ba56c8 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 2024-04-24 00:47:16 -05:00
b694535812 Add slight knockback effect on goblin dagger stabs. Release Build 9035. 2024-04-23 14:26:01 -05:00
270d70a387 Goblin (Dagger) dagger stab attack implemented. Release Build 9033. 2024-04-22 00:35:25 -05:00
c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 2024-04-21 19:22:01 -05:00