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d0db3412d9
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Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
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2024-09-16 04:52:58 -05:00 |
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36b9a071e3
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Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662.
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2024-09-16 04:43:36 -05:00 |
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86e2976549
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Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
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2024-09-16 03:16:40 -05:00 |
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1e7345d7b5
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Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
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2024-09-15 21:24:48 -05:00 |
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773c011eb9
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Shift elements in refinement and enchanting windows around slightly. Add in framework for Accessory Enchanting window. Add in missing connection points for the boss stages of Chapter 3. Release Build 11493.
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2024-09-12 17:43:44 -05:00 |
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564190d2c6
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Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
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2024-09-12 15:18:57 -05:00 |
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01ec5f5390
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Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
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2024-09-11 19:35:41 -05:00 |
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8303665828
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Began implementing Artificer Refinement window. Release Build 11440.
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2024-09-10 17:54:58 -05:00 |
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50820d34a5
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Placeholder Story 2-1. Remove unncessary confirmation menus. Clear child item when reopening the Disassemble or Refine menus. Release Build 11417.
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2024-09-10 01:39:44 -05:00 |
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97040ef051
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Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
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2024-07-31 04:40:23 -05:00 |
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9f4c7c7b0f
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Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
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2024-07-30 17:46:51 -05:00 |
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d7b9d2670e
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Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424.
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2024-07-30 09:35:41 -05:00 |
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