|
dbeb9fbee7
|
Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878.
|
2024-12-13 02:06:54 -06:00 |
|
|
7bb265e82a
|
Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
|
2024-07-15 01:14:32 -05:00 |
|
|
001d5e1c79
|
Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
|
2024-07-14 07:59:13 -05:00 |
|
|
b617120867
|
Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests.
|
2024-06-22 09:45:59 -05:00 |
|
|
c02d6cdb47
|
Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
|
2024-06-09 12:33:16 -05:00 |
|
|
c4a3a6f915
|
Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
|
2024-04-28 21:31:18 -05:00 |
|
|
270d70a387
|
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
|
2024-04-22 00:35:25 -05:00 |
|
|
5ff64da26a
|
Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
|
2024-04-19 04:05:51 -05:00 |
|
|
ed0d5e2507
|
Boar test behaviors and general AI implemented. Release Build 8958.
|
2024-04-17 00:30:20 -05:00 |
|
|
c15fc769e1
|
Add animation utilities for getting current animation frame index and total animation duration.
|
2024-04-16 14:14:08 -05:00 |
|
|
b8790c16b6
|
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
|
2024-03-29 19:38:53 -05:00 |
|
|
1742fa50eb
|
Fix Ranger Charged Shot and Multi Shot animations being overwritten by cast completion state resetting. Release Build 8367.
|
2024-03-25 04:26:26 -05:00 |
|
|
d442095fde
|
Add Steam input binding groups to tutorial tasks. Release Build 8357.
|
2024-03-25 03:02:38 -05:00 |
|
|
6d11eb5048
|
Update to geom2d 2.0 util
|
2024-01-10 17:49:24 -06:00 |
|
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
2024-01-04 05:21:56 -06:00 |
|