17 Commits

Author SHA1 Message Date
4e099b71f9 Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001. 2025-01-30 22:50:49 -06:00
6c5648bac9 Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation.
Update rendering loop to use ranges and views instead of copies into vectors. Release Build 11997.
2025-01-27 17:12:04 -06:00
85ba978793 Fix new crashes pertaining to unchecked 0 distance in line normalizing functions. 2024-09-24 17:10:11 -05:00
a5c10f35e6 Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 2024-09-15 22:54:28 -05:00
b36e5b449d Refactor testing suite to reduce boilerplate. 2024-08-31 00:51:37 -05:00
719ed53923 Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084. 2024-08-28 15:20:26 -05:00
2f244e21ff Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538. 2024-08-04 22:49:11 -05:00
b617120867 Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 2024-06-22 09:45:59 -05:00
daad7d82fb Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630. 2024-06-15 18:01:44 -05:00
6be3e5e83d Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 2024-06-02 14:13:55 -05:00
64dc8bcf10 Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990. 2024-04-19 02:45:43 -05:00
305131d7db Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 2024-02-27 03:16:35 -06:00
57bad057ed Added intro camera movement and transition changing. Release Build 7603. 2024-02-25 17:28:07 -06:00
Nic0Nic0Nii
8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-30 14:48:49 +00:00
8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 2024-01-09 05:44:37 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00