Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
parent
f4700dc31d
commit
fed07eddd6
@ -0,0 +1,73 @@ |
|||||||
|
#pragma region License |
||||||
|
/*
|
||||||
|
License (OLC-3) |
||||||
|
~~~~~~~~~~~~~~~ |
||||||
|
|
||||||
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification, |
||||||
|
are permitted provided that the following conditions are met: |
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright |
||||||
|
notice, this list of conditions and the following disclaimer. |
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above |
||||||
|
copyright notice. This list of conditions and the following disclaimer must be |
||||||
|
reproduced in the documentation and/or other materials provided with the distribution. |
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may |
||||||
|
be used to endorse or promote products derived from this software without specific |
||||||
|
prior written permission. |
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||||
|
SUCH DAMAGE. |
||||||
|
|
||||||
|
Portions of this software are copyright © 2023 The FreeType |
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
||||||
|
All rights reserved. |
||||||
|
*/ |
||||||
|
#pragma endregion |
||||||
|
|
||||||
|
#include "GameEvent.h" |
||||||
|
#include "Monster.h" |
||||||
|
#include <map> |
||||||
|
|
||||||
|
std::vector<std::unique_ptr<GameEvent>>GameEvent::events; |
||||||
|
|
||||||
|
GameEvent::GameEvent(){} |
||||||
|
|
||||||
|
GameEvent::~GameEvent(){} |
||||||
|
|
||||||
|
GameEvent::GameEvent(std::function<bool(GameEvent&)>func) |
||||||
|
:runFunc(func){} |
||||||
|
|
||||||
|
void GameEvent::Update(){ |
||||||
|
isActive=runFunc(*this); |
||||||
|
} |
||||||
|
|
||||||
|
void GameEvent::UpdateEvents(){ |
||||||
|
for(const std::unique_ptr<GameEvent>&event:events){ |
||||||
|
event->Update(); |
||||||
|
} |
||||||
|
std::erase_if(events,[](const std::unique_ptr<GameEvent>&ev){return !ev->isActive;}); |
||||||
|
} |
||||||
|
|
||||||
|
void GameEvent::AddEvent(std::unique_ptr<GameEvent>event){ |
||||||
|
events.push_back(std::move(event)); |
||||||
|
} |
||||||
|
|
||||||
|
MonsterStrategyGameEvent::MonsterStrategyGameEvent(std::function<bool(GameEvent&,Monster&,const std::string&)>func,Monster&m,const std::string&strategy) |
||||||
|
:runFunc(func),m(m),strategy(strategy){} |
||||||
|
|
||||||
|
void MonsterStrategyGameEvent::Update(){ |
||||||
|
INCLUDE_MONSTER_DATA |
||||||
|
isActive=runFunc(*this,this->m,this->strategy); |
||||||
|
} |
@ -0,0 +1,70 @@ |
|||||||
|
#pragma region License |
||||||
|
/*
|
||||||
|
License (OLC-3) |
||||||
|
~~~~~~~~~~~~~~~ |
||||||
|
|
||||||
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification, |
||||||
|
are permitted provided that the following conditions are met: |
||||||
|
|
||||||
|
1. Redistributions or derivations of source code must retain the above copyright |
||||||
|
notice, this list of conditions and the following disclaimer. |
||||||
|
|
||||||
|
2. Redistributions or derivative works in binary form must reproduce the above |
||||||
|
copyright notice. This list of conditions and the following disclaimer must be |
||||||
|
reproduced in the documentation and/or other materials provided with the distribution. |
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors may |
||||||
|
be used to endorse or promote products derived from this software without specific |
||||||
|
prior written permission. |
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||||
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||||
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||||
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||||
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||||
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||||
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||||
|
SUCH DAMAGE. |
||||||
|
|
||||||
|
Portions of this software are copyright © 2023 The FreeType |
||||||
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
||||||
|
All rights reserved. |
||||||
|
*/ |
||||||
|
#pragma endregion |
||||||
|
#pragma once |
||||||
|
|
||||||
|
#include <functional> |
||||||
|
#include <memory> |
||||||
|
#include <string> |
||||||
|
|
||||||
|
class GameEvent{ |
||||||
|
friend class AiL; |
||||||
|
std::function<bool(GameEvent&)>runFunc; |
||||||
|
static std::vector<std::unique_ptr<GameEvent>>events; |
||||||
|
protected: |
||||||
|
bool isActive=true; |
||||||
|
virtual void Update(); |
||||||
|
public: |
||||||
|
GameEvent(); |
||||||
|
GameEvent(std::function<bool(GameEvent&)>func); |
||||||
|
virtual ~GameEvent(); |
||||||
|
static void UpdateEvents(); |
||||||
|
static void AddEvent(std::unique_ptr<GameEvent>event); |
||||||
|
}; |
||||||
|
|
||||||
|
class Monster; |
||||||
|
|
||||||
|
class MonsterStrategyGameEvent:public GameEvent{ |
||||||
|
friend class AiL; |
||||||
|
protected: |
||||||
|
Monster&m; |
||||||
|
const std::string&strategy; |
||||||
|
std::function<bool(GameEvent&,Monster&,const std::string&)>runFunc; |
||||||
|
virtual void Update()final; |
||||||
|
public: |
||||||
|
MonsterStrategyGameEvent(std::function<bool(GameEvent&,Monster&,const std::string&)>func,Monster&m,const std::string&strategy); |
||||||
|
}; |
Binary file not shown.
Loading…
Reference in new issue