Bridge flags properly enabled and working. Fix image paths in maps.

pull/28/head
sigonasr2 2 years ago
parent 3939ee5693
commit ef83e7f865
  1. 16
      Crawler/Crawler.cpp
  2. 6
      Crawler/Crawler.h
  3. 88
      Crawler/Crawler.tiled-project
  4. 4
      Crawler/Monster.cpp
  5. 1
      Crawler/Monster.h
  6. 6
      Crawler/Pathfinding.cpp
  7. 3
      Crawler/Pathfinding.h
  8. 6
      Crawler/Player.cpp
  9. 1
      Crawler/Player.h
  10. 2
      Crawler/Version.h
  11. 33
      Crawler/assets/Campaigns/1_1.tmx
  12. 1556
      Crawler/assets/Campaigns/1_1_test.tmx
  13. 549
      Crawler/assets/Campaigns/1_2.tmx
  14. 4
      Crawler/assets/Campaigns/grass_tiles_modded.tsx
  15. 315
      Crawler/assets/maps/grass_tiles_24x24.tsx
  16. 39
      Crawler/assets/maps/grass_tiles_modded.tsx

@ -970,18 +970,22 @@ TilesheetData Crawler::GetTileSheet(MapName map,int tileID){
} }
} }
bool Crawler::HasTileCollision(MapName map,vf2d pos){ bool Crawler::HasTileCollision(MapName map,vf2d pos,bool upperLevel){
geom2d::rect<int>collisionRect=GetTileCollision(map,pos); geom2d::rect<int>collisionRect=GetTileCollision(map,pos,upperLevel);
vi2d collisionRectSnapPos=vi2d{pos/24}*24; vi2d collisionRectSnapPos=vi2d{pos/24}*24;
collisionRect.pos+=collisionRectSnapPos; collisionRect.pos+=collisionRectSnapPos;
return geom2d::overlaps(collisionRect,pos); return geom2d::overlaps(collisionRect,pos);
} }
geom2d::rect<int>Crawler::GetTileCollision(MapName map,vf2d pos){ geom2d::rect<int>Crawler::GetTileCollision(MapName map,vf2d pos,bool upperLevel){
for(LayerTag&layer:MAP_DATA[map].LayerData){ for(LayerTag&layer:MAP_DATA[map].LayerData){
int tileID=layer.tiles[int(pos.y)/24][int(pos.x)/24]-1; auto HasNoClass=[&](){return layer.tag.data.find("class")==layer.tag.data.end();};
if(tileID!=-1&&GetTileSheet(map,tileID).tileset.collision.find(tileID-GetTileSheet(map,tileID).firstgid+1)!=GetTileSheet(map,tileID).tileset.collision.end()){ auto BridgeCollisionIsActivated=[&](){return (layer.tag.data.find("class")!=layer.tag.data.end()&&layer.tag.data["class"]=="Bridge"&&upperLevel);};
return GetTileSheet(map,tileID).tileset.collision[tileID-GetTileSheet(map,tileID).firstgid+1].collision; if(HasNoClass()||BridgeCollisionIsActivated()){
int tileID=layer.tiles[int(pos.y)/24][int(pos.x)/24]-1;
if(tileID!=-1&&GetTileSheet(map,tileID).tileset.collision.find(tileID-GetTileSheet(map,tileID).firstgid+1)!=GetTileSheet(map,tileID).tileset.collision.end()){
return GetTileSheet(map,tileID).tileset.collision[tileID-GetTileSheet(map,tileID).firstgid+1].collision;
}
} }
} }
return NO_COLLISION; return NO_COLLISION;

@ -76,9 +76,9 @@ public:
bool IsForegroundTile(TilesheetData sheet,int tileID); bool IsForegroundTile(TilesheetData sheet,int tileID);
//tileID is the tile number from the tilesets. //tileID is the tile number from the tilesets.
TilesheetData GetTileSheet(MapName map,int tileID); TilesheetData GetTileSheet(MapName map,int tileID);
//Gets the rectangle of the tile collision at this tile. //Gets the rectangle of the tile collision at this tile. If upperLevel is set to true, the collision tile must be in a Bridge class layer for the tile to hit. Also, zones containing LowerBridgeCollision will apply when upperLevel is set to false.
geom2d::rect<int>GetTileCollision(MapName map,vf2d pos); geom2d::rect<int>GetTileCollision(MapName map,vf2d pos,bool upperLevel=false);
//Checks if the point resides inside of a collision tile. //Checks if the point resides inside of a collision tile.
bool HasTileCollision(MapName map,vf2d pos); bool HasTileCollision(MapName map,vf2d pos,bool upperLevel=false);
MapName GetCurrentLevel(); MapName GetCurrentLevel();
}; };

@ -8,6 +8,19 @@
"." "."
], ],
"propertyTypes": [ "propertyTypes": [
{
"color": "#ff290aa4",
"drawFill": true,
"id": 8,
"members": [
],
"name": "Bridge",
"type": "class",
"useAs": [
"property",
"layer"
]
},
{ {
"color": "#ffbdc34c", "color": "#ffbdc34c",
"drawFill": true, "drawFill": true,
@ -49,6 +62,38 @@
"tile" "tile"
] ]
}, },
{
"color": "#ffc3ae44",
"drawFill": true,
"id": 9,
"members": [
],
"name": "LowerBridgeCollision",
"type": "class",
"useAs": [
"property",
"object"
]
},
{
"color": "#ff5724a4",
"drawFill": true,
"id": 12,
"members": [
],
"name": "LowerZone",
"type": "class",
"useAs": [
"property",
"map",
"layer",
"object",
"tile",
"tileset",
"wangcolor",
"wangset"
]
},
{ {
"color": "#ffaa0000", "color": "#ffaa0000",
"drawFill": false, "drawFill": false,
@ -82,6 +127,19 @@
], ],
"valuesAsFlags": false "valuesAsFlags": false
}, },
{
"color": "#fffa00f6",
"drawFill": true,
"id": 4,
"members": [
],
"name": "PlayerSpawnLocation",
"type": "class",
"useAs": [
"property",
"object"
]
},
{ {
"color": "#ffe67300", "color": "#ffe67300",
"drawFill": true, "drawFill": true,
@ -159,12 +217,17 @@
] ]
}, },
{ {
"color": "#fffa00f6", "color": "#ff9200e6",
"drawFill": true, "drawFill": true,
"id": 4, "id": 6,
"members": [ "members": [
{
"name": "connection",
"type": "object",
"value": 0
}
], ],
"name": "PlayerSpawnLocation", "name": "Teleporter",
"type": "class", "type": "class",
"useAs": [ "useAs": [
"property", "property",
@ -172,21 +235,22 @@
] ]
}, },
{ {
"color": "#ff9200e6", "color": "#ffa40aa4",
"drawFill": true, "drawFill": true,
"id": 6, "id": 10,
"members": [ "members": [
{
"name": "connection",
"type": "object",
"value": 0
}
], ],
"name": "Teleporter", "name": "UpperZone",
"type": "class", "type": "class",
"useAs": [ "useAs": [
"property", "property",
"object" "map",
"layer",
"object",
"tile",
"tileset",
"wangcolor",
"wangset"
] ]
} }
] ]

@ -62,7 +62,7 @@ void Monster::PerformShootAnimation(){
bool Monster::SetX(float x){ bool Monster::SetX(float x){
vf2d newPos={x,pos.y}; vf2d newPos={x,pos.y};
vi2d tilePos=vi2d(newPos/24)*24; vi2d tilePos=vi2d(newPos/24)*24;
geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos); geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
if(collisionRect.pos==vi2d{0,0}&&collisionRect.size==vi2d{1,1}){ if(collisionRect.pos==vi2d{0,0}&&collisionRect.size==vi2d{1,1}){
pos.x=std::clamp(x,12.f*GetSizeMult(),float(game->WORLD_SIZE.x*24-12*GetSizeMult())); pos.x=std::clamp(x,12.f*GetSizeMult(),float(game->WORLD_SIZE.x*24-12*GetSizeMult()));
return true; return true;
@ -79,7 +79,7 @@ bool Monster::SetX(float x){
bool Monster::SetY(float y){ bool Monster::SetY(float y){
vf2d newPos={pos.x,y}; vf2d newPos={pos.x,y};
vi2d tilePos=vi2d(newPos/24)*24; vi2d tilePos=vi2d(newPos/24)*24;
geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos); geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
if(collisionRect.pos==vi2d{0,0}&&collisionRect.size==vi2d{1,1}){ if(collisionRect.pos==vi2d{0,0}&&collisionRect.size==vi2d{1,1}){
pos.y=std::clamp(y,12.f*GetSizeMult(),float(game->WORLD_SIZE.y*24-12*GetSizeMult())); pos.y=std::clamp(y,12.f*GetSizeMult(),float(game->WORLD_SIZE.y*24-12*GetSizeMult()));
return true; return true;

@ -79,6 +79,7 @@ struct Monster{
AnimationState GetDeathAnimationName(); AnimationState GetDeathAnimationName();
bool hasHitPlayer=false; bool hasHitPlayer=false;
bool canMove=true; //Set to false when stuck due to collisions. bool canMove=true; //Set to false when stuck due to collisions.
bool upperLevel=false;
protected: protected:
public: public:
Monster()=delete; Monster()=delete;

@ -13,6 +13,8 @@ void Pathfinding::Initialize(){
nodes[y * game->WORLD_SIZE.x + x].y = y; nodes[y * game->WORLD_SIZE.x + x].y = y;
geom2d::rect<int>tile=game->GetTileCollision(game->GetCurrentLevel(),{float(x*24),float(y*24)}); geom2d::rect<int>tile=game->GetTileCollision(game->GetCurrentLevel(),{float(x*24),float(y*24)});
nodes[y * game->WORLD_SIZE.x + x].bObstacle = tile.pos!=game->NO_COLLISION.pos||tile.size!=game->NO_COLLISION.size; nodes[y * game->WORLD_SIZE.x + x].bObstacle = tile.pos!=game->NO_COLLISION.pos||tile.size!=game->NO_COLLISION.size;
tile=game->GetTileCollision(game->GetCurrentLevel(),{float(x*24),float(y*24)},true);
nodes[y * game->WORLD_SIZE.x + x].bObstacleUpper = tile.pos!=game->NO_COLLISION.pos||tile.size!=game->NO_COLLISION.size;
nodes[y * game->WORLD_SIZE.x + x].parent = nullptr; nodes[y * game->WORLD_SIZE.x + x].parent = nullptr;
nodes[y * game->WORLD_SIZE.x + x].bVisited = false; nodes[y * game->WORLD_SIZE.x + x].bVisited = false;
} }
@ -43,7 +45,7 @@ void Pathfinding::Initialize(){
nodeEnd = &nodes[(game->WORLD_SIZE.y / 2) * game->WORLD_SIZE.x + game->WORLD_SIZE.x-2]; nodeEnd = &nodes[(game->WORLD_SIZE.y / 2) * game->WORLD_SIZE.x + game->WORLD_SIZE.x-2];
} }
int Pathfinding::Solve_AStar(vf2d startPos,vf2d endPos,float maxRange){ int Pathfinding::Solve_AStar(vf2d startPos,vf2d endPos,float maxRange,bool upperLevel){
float dist=sqrt(pow(endPos.x-startPos.x,2)+pow(endPos.y-startPos.y,2)); float dist=sqrt(pow(endPos.x-startPos.x,2)+pow(endPos.y-startPos.y,2));
if(dist>maxRange*24)return maxRange; if(dist>maxRange*24)return maxRange;
@ -98,7 +100,7 @@ int Pathfinding::Solve_AStar(vf2d startPos,vf2d endPos,float maxRange){
nodeCurrent->bVisited = true; nodeCurrent->bVisited = true;
for (auto nodeNeighbour : nodeCurrent->vecNeighbours) for (auto nodeNeighbour : nodeCurrent->vecNeighbours)
{ {
if (!nodeNeighbour->bVisited && nodeNeighbour->bObstacle == 0) if (!nodeNeighbour->bVisited && ((!upperLevel && nodeNeighbour->bObstacle == 0)||(upperLevel && nodeNeighbour->bObstacleUpper==0)))
listNotTestedNodes.push_back(nodeNeighbour); listNotTestedNodes.push_back(nodeNeighbour);
float fPossiblyLowerGoal = nodeCurrent->fLocalGoal + distance(nodeCurrent, nodeNeighbour); float fPossiblyLowerGoal = nodeCurrent->fLocalGoal + distance(nodeCurrent, nodeNeighbour);

@ -5,6 +5,7 @@ struct Pathfinding{
struct sNode struct sNode
{ {
bool bObstacle = false; // Is the node an obstruction? bool bObstacle = false; // Is the node an obstruction?
bool bObstacleUpper = false; // Is the node an obstruction on the upper level?
bool bVisited = false; // Have we searched this node before? bool bVisited = false; // Have we searched this node before?
float fGlobalGoal; // Distance to goal so far float fGlobalGoal; // Distance to goal so far
float fLocalGoal; // Distance to goal if we took the alternative route float fLocalGoal; // Distance to goal if we took the alternative route
@ -21,5 +22,5 @@ struct Pathfinding{
void Initialize(); void Initialize();
//maxRange in tiles. //maxRange in tiles.
int Solve_AStar(vf2d startPos,vf2d endPos,float maxRange=8); int Solve_AStar(vf2d startPos,vf2d endPos,float maxRange=8,bool upperLevel=false);
}; };

@ -32,7 +32,7 @@ void Player::SetClass(Class cl){
bool Player::SetX(float x){ bool Player::SetX(float x){
vf2d newPos={x,pos.y}; vf2d newPos={x,pos.y};
vi2d tilePos=vi2d(newPos/24)*24; vi2d tilePos=vi2d(newPos/24)*24;
geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos); geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
#pragma region lambdas #pragma region lambdas
auto NoTileCollisionExistsHere=[&](){return collisionRect.pos==game->NO_COLLISION.pos&&collisionRect.size==game->NO_COLLISION.size;}; auto NoTileCollisionExistsHere=[&](){return collisionRect.pos==game->NO_COLLISION.pos&&collisionRect.size==game->NO_COLLISION.size;};
#pragma endregion #pragma endregion
@ -56,7 +56,7 @@ bool Player::SetX(float x){
bool Player::SetY(float y){ bool Player::SetY(float y){
vf2d newPos={pos.x,y}; vf2d newPos={pos.x,y};
vi2d tilePos=vi2d(newPos/24)*24; vi2d tilePos=vi2d(newPos/24)*24;
geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos); geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
#pragma region lambdas #pragma region lambdas
auto NoTileCollisionExistsHere=[&](){return collisionRect.pos==game->NO_COLLISION.pos&&collisionRect.size==game->NO_COLLISION.size;}; auto NoTileCollisionExistsHere=[&](){return collisionRect.pos==game->NO_COLLISION.pos&&collisionRect.size==game->NO_COLLISION.size;};
#pragma endregion #pragma endregion
@ -436,6 +436,6 @@ std::vector<Buff>Player::GetBuffs(BuffType buff){
} }
bool Player::CanPathfindTo(vf2d pos,vf2d targetPos,float range){ bool Player::CanPathfindTo(vf2d pos,vf2d targetPos,float range){
int pathLength=path.Solve_AStar(pos,targetPos); int pathLength=path.Solve_AStar(pos,targetPos,8,upperLevel);
return pathLength<8;//We'll say 7 tiles or less is close enough to 650 range. Have a little bit of wiggle room. return pathLength<8;//We'll say 7 tiles or less is close enough to 650 range. Have a little bit of wiggle room.
} }

@ -50,6 +50,7 @@ struct Player{
Animate2D::AnimationState internal_animState; Animate2D::AnimationState internal_animState;
Key lastReleasedMovementKey; Key lastReleasedMovementKey;
Key facingDirection; Key facingDirection;
bool upperLevel=false;
void AddAnimation(AnimationState state); void AddAnimation(AnimationState state);
void Update(float fElapsedTime); void Update(float fElapsedTime);
void SetSwordSwingTimer(float val); void SetSwordSwingTimer(float val);

@ -2,7 +2,7 @@
#define VERSION_MAJOR 0 #define VERSION_MAJOR 0
#define VERSION_MINOR 2 #define VERSION_MINOR 2
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 472 #define VERSION_BUILD 476
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

@ -1,8 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="24" tileheight="24" infinite="1" nextlayerid="4" nextobjectid="1"> <map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="24" tileheight="24" infinite="1" nextlayerid="4" nextobjectid="1">
<tileset firstgid="1" source="../maps/grass_tiles_24x24.tsx"/> <tileset firstgid="1" source="../maps/grass_tiles_24x24.tsx"/>
<tileset firstgid="784" source="grass_tiles_modded.tsx"/> <tileset firstgid="784" source="../maps/grass_tiles_modded.tsx"/>
<tileset firstgid="1567" source="../../../../../Users/kai_f/Desktop/Crawler/crawler/Crawler/assets/maps/grass_tiles_24x24.tsx"/>
<layer id="1" name="Layer 1" width="64" height="64"> <layer id="1" name="Layer 1" width="64" height="64">
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@ -636,22 +635,22 @@
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@ -1,8 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="24" tileheight="24" infinite="1" nextlayerid="4" nextobjectid="1"> <map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="64" height="64" tilewidth="24" tileheight="24" infinite="1" nextlayerid="4" nextobjectid="1">
<tileset firstgid="1" source="../../../../../../../../Crawler_Project/Crawler/Crawler/assets/maps/grass_tiles_24x24.tsx"/> <tileset firstgid="1" source="../maps/grass_tiles_24x24.tsx"/>
<tileset firstgid="784" source="../../../../../../../../Crawler_Project/Crawler/Crawler/assets/Campaigns/grass_tiles_modded.tsx"/> <tileset firstgid="784" source="../maps/grass_tiles_modded.tsx"/>
<tileset firstgid="1567" source="../maps/grass_tiles_24x24.tsx"/>
<layer id="1" name="Layer 1" width="64" height="64"> <layer id="1" name="Layer 1" width="64" height="64">
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@ -277,39 +276,39 @@
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