Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 8946
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#define VERSION_BUILD 8947
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -586,6 +586,41 @@ Monsters
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
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# ANIMATION[0] = 4, 0.1, OneShot
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}
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Goblin Boar Rider
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{
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Health = 260
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Attack = 24
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CollisionDmg = 24
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MoveSpd = 100%
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Size = 100%
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XP = 5
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Strategy = Run Towards
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 1, 0.3, Repeat
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JumpAnimation = 1, 0.2, Repeat
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ShootAnimation = 1, 0.2, OneShot
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DeathAnimation = 1, 0.15, OneShot
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Ring of the Bear,100%,1,1
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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#Additional custom animations go down below. Start with ANIMATION[0] Order is:
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# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
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# ANIMATION[0] = 4, 0.1, OneShot
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}
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Hawk
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{
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Health = 10
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Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 6.7 KiB |
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 866 B After Width: | Height: | Size: 910 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.1 KiB |