Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.

This commit is contained in:
sigonasr2 2024-04-15 00:24:15 -05:00
parent 95c43b06b0
commit ec83c6351a
11 changed files with 574 additions and 491 deletions

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@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1 #define VERSION_MAJOR 1
#define VERSION_MINOR 2 #define VERSION_MINOR 2
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 8946 #define VERSION_BUILD 8947
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

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@ -586,6 +586,41 @@ Monsters
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other. # NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
# ANIMATION[0] = 4, 0.1, OneShot # ANIMATION[0] = 4, 0.1, OneShot
} }
Goblin Boar Rider
{
Health = 260
Attack = 24
CollisionDmg = 24
MoveSpd = 100%
Size = 100%
XP = 5
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 1, 0.3, Repeat
JumpAnimation = 1, 0.2, Repeat
ShootAnimation = 1, 0.2, OneShot
DeathAnimation = 1, 0.15, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
# ANIMATION[0] = 4, 0.1, OneShot
}
Hawk Hawk
{ {
Health = 10 Health = 10

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