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@ -19,13 +19,11 @@ January 31st |
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When a boss dies, an exit ring should spawn at the death location. |
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Implement Ursule, Mother of Bears Boss |
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Story proofreading/correcting/storyboarding |
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- Fix Keyboard/Controller Menu Navigation (Need clearly defined rules) |
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- Loading Screen |
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- Title Screen setpieces |
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- Export/Import Save Files Online/Offline |
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- Emscripten saving/loading files locally or cloud, can choose at menu. |
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- Lock up unimplemented classes. |
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@ -39,25 +37,9 @@ ERR messages become just output messages in release build and won't crash the ga |
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- Hold mouse down to increase quantity |
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- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in. |
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- Getting hurt has additional effects. |
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mainMenuWindow->SetupKeyboardNavigation( |
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{ |
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{game->KEY_BACK,{"","Quit Game Button"}}, |
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{game->KEY_BACK,{"",[](MenuFuncData data){}}}, |
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} |
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,{ |
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{"New Game Button",{ |
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.up="Quit Game Button", |
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.down="Load Game Button",}}, |
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{"Load Game Button",{ |
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.up="New Game Button", |
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.down="Quit Game Button",}}, |
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}); |
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- Icon displays / Proper key displays above skill keys |
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- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in. |
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- Equipment purchase method changes: |
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ok equipment cant be sold currently anyway. |
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@ -66,5 +48,3 @@ So i think the easiest solution would be making gear unique. buying and upgradin |
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Only thing that needs to be changed in the ui would be removing the equipment tab in the vendor sell menu. |
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[12:07 AM]sigonasr2: So the process goes: See current list of gear, first you buy it, then you can choose it again to continuously upgrade it |
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- Health numbers/mana number counters decreasing/incrementing emphasis |