diff --git a/Adventures in Lestoria/assets/config/Monsters.txt b/Adventures in Lestoria/assets/config/Monsters.txt index 925a9a5e..943e28b1 100644 --- a/Adventures in Lestoria/assets/config/Monsters.txt +++ b/Adventures in Lestoria/assets/config/Monsters.txt @@ -1307,7 +1307,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - #DROP[0] = Broken Dagger,30%,1,1 + DROP[0] = Bandana,30%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -1365,7 +1365,9 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - #DROP[0] = Broken Dagger,30%,1,1 + DROP[0] = Bandana,30%,1,1 + DROP[1] = Bandages,5%,1,2 + DROP[2] = Elixir of the Wind,1%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -1459,7 +1461,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - #DROP[0] = Broken Dagger,30%,1,1 + DROP[0] = Rum Bottle,30%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -1500,7 +1502,8 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - #DROP[0] = Broken Dagger,30%,1,1 + DROP[0] = Empty Leather Pouch,30%,1,1 + DROP[1] = Recovery Potion,3%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -1541,7 +1544,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - #DROP[0] = Broken Dagger,30%,1,1 + DROP[0] = Crab Claw,30%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -1581,7 +1584,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - #DROP[0] = Broken Dagger,30%,1,1 + DROP[0] = Giant Claw,30%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -1623,7 +1626,8 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - #DROP[0] = Broken Dagger,30%,1,1 + DROP[0] = White Feather,100%,1,1 + DROP[1] = Instant Refresh Potion,2%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -1665,7 +1669,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - #DROP[0] = Broken Dagger,30%,1,1 + DROP[0] = Worm Skin,30%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead